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School of Digital Media & Infocomm Technology » Courses » Full-time Diploma » Visual Effects and Motion Graphics

Diploma in Visual Effects and Motion Graphics (DVEMG) JAE Code: S39

What You'll Study

What You'll Study



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Razali is a very hardworking and responsible person. He not only fufilled his job scope and gave more than was expected. A truly great worker, he will definitely be a plus to whichever company he goes to.
Kyle Chen
Senior Biz Development Executive
Pictureworks Pte Ltd

First Year

Module Code
Module Name
Total Hours
General Education 1
Aims to equip students with critical reasoning skills and provide them with opportunities to practise critical thinking through the exploration of contemporary social issues. It also provides a platform for students to learn the basics of arguments through the formal argumentation structure.
General Education 2
Aims to equip students with the skills to critically analyse the elements of persuasion in narratives used in a variety of contexts to appreciate the power of storytelling in our daily life. Students will also explore the history of discrimination in societies and craft their responses through their own narrative.
Education and Career Guidance 1
A compulsory module for all first year students, ECG 1 aims to develop an understanding of personal interests, strengths, values and life goals. With greater knowledge and understanding of self, planning and decision making in choosing a future career can be better developed. Some topics covered in ECG 1 include ‘Defining My SP Life’, ‘Personal Branding’, ‘Discovering My Interests’, ‘Planning for Success – My Personal Action Plan’ and more.
Students taking this module will work with a variety of drawing media such as charcoal and pencil to develop line, shape and tone to arrive at an integrated image. Through drawing exercises that cover areas like texture and volume, space relationships, proportion, perspective, human figure and composition, students will learn both analytical and inventive components of the drawing process.
Graphic Design Principles
Aims to provide students with the basic skills and knowledge of graphic design. It offers students an insight into traditional and digital mediums used. Areas covered include principles and elements of design, colour, typography, history of art and design as well as graphics software. Students will explore and apply their knowledge through their assignments .This module would provide students with opportunities to expand the various aspects of design and integrating them into other modules.
3D Fundamentals
Aims to equip students with the basic knowledge of 3D computer generated imagery. Students will learn how to perceive objects in 3D space and be taught the techniques for modelling, texturing, lighting, rigging, animating and rendering using stateof-the art 3D software. Through practica sessions, students will be able to apply their creativity and design skills to visualize and build interesting 3D models and animate them. The module will encourage the students to showcase their artistic talents in developing quality 3D content for product visualization, games, movies and advertising posters.
Video and Audio Fundamentals
Aims to train students in basic video production. Student will learn essential camera functions and grammar of shots. Students will plan, shoot, edit the sequence and export the video for delivery. For audio, students will learn to select the required audio formats. They will also be taught how to edit and export audio. Students will be required to combine video and audio to produce a presentation of good quality.
Digital Photography
This module aims to equip students with digital photography skills. The fundamental techniques used to achieving good photographic images and composition will be taught to prepare student in their visual and concept development. The understanding of exposure, light quality and depth-of-field will enable the students to effectively translate their vision into still images of art. Studio lighting techniques and digital imaging skills will also be taught to give a broad learning exposure for the student.
Creative Storytelling
This module covers the strong foundational elements of storytelling which includes theme, character, perspective, setting, plot, and dialogue. It encompasses visual media such as short visual effects stories, drama, and film. Through a series of creative writing exercises, students practice developing stories with both words and images through storyboards.
Pre-Viz and Storyboarding
This module aims to equip students with fundamental storyboarding and pre-visualisation skills to craft animatics for film, video and digital new media. Students will acquire knowledge to utilize tools to visualize lighting, camera placement, movement, stage direction and editing before they start shooting, thus without having to incur the costs of actual production.
Media Theory
This course will illustrate with screenings and combine discussions of both the history and practice of visual effects and motion graphics. The goal is to explore the rich opportunity visual effects and motion graphics offers to enhance story and the entertainment. Students will be introduced to many important milestones in both the visual effects and motion graphics industry and analyse creative problem solving that went into early works, and how it compares to what is done today.
Motion Analysis and Techniques
This module is designed to equip students with an ability to translate motion graphics theory to practice. Students will demonstrate an understanding of basic design principles as applied to motion graphics such as intonation, wave motion, laws of motion and principles of animation. Students will develop the ability to generate meaning through minimalism and abstraction.
Compositing Fundamentals
This module aims to educate students on advanced compositing skills used in the media industry. Students will be taught 2D and 3D compositing workflow and will apply compositing methods such as edge blending and de-spilling for green/blue screen. Skills learnt in this module can then be applied to other modules in the course.

Second Year

Module Code
Module Name
Total Hours
Communicating for Professional Effectiveness
Aims to equip students with the essential communication and interpersonal skills necessary for work and the pursuit of further studies.
LC8003 or LC8006
Social Innovation Project or Overseas Social Innovation Project
Aims to equip students with the Design Thinking mindset, methods and tools to conceptualise innovative solutions for real life problems. Students will explore a social cause, go through the practical rigour of the Design Thinking process and apply suitable tools to fulfil the objectives of the project. Students will also be exposed to trends and issues related to themes, such as Healthcare, Active Ageing, Environment, and Social Integration. In the process, they will develop a better understanding of themselves and the world, as well as the positive impact they can make.
General Education 3
Aims to enhance students’ knowledge and appreciation of a broad range of social, political and economic issues. Students will learn about the importance and relevance of information literacy skills as well as develop their ability to assess the validity and reliability of information from different sources, consider diverse perspectives, and put forward a convincing point of view.
Education and Career Guidance 2
ECG 2 is taken by all second year students. This module aims to develop professional skills necessary to seek and secure work. It also guides the students on how to discover and develop skills, knowledge and attitudes needed for work effectiveness and changes related to work. Topics covered in this module include ‘Job Search and Market Trends’, ‘Discovering Your Unique Selling Point’, ‘Resilience’, ‘Work Place Values’ and more.
Effects Animation
Aims to introduce students to basic effects animation such as particle systems and dynamics simulation. Students will be exposed to the art and techniques of creating convincing effects and utilize the latest professional software and plug-ins to produce animation of fluids, cloth and explosions.
Digital Matte Painting and Layout
Aims to train students the various techniques involved in creating digital environments. Digital matte painting combines elements of photography, simple 3D models and freehand painting techniques within Adobe Photoshop to merge the boundaries of realism with digital painting to create stunning backdrop elements for use in visual effects production. Students will be familiarised with the techniques used in matte painting such as exposure, light quality, depth and atmosphere, integration and the painting process. They will also use various types of photo manipulation to hand painting methods. Many challenges are addressed, such as skies, water, architecture, linear perspective and atmospheric perspective. By the end of the course, students will have acquired skills to produce a moving 3D digital environment that integrates with their live action and other CG elements.
Special Effects
Introduces the fundamentals of making props, dressing, practical effects like smoke, lighting effects, effects make-up and wire stunts. Students will learn forms and proportions. The module focuses on the implementation of the scenic elements to establish a unified visual style for video production. They will present their designs through drawings, prototypes and media.
Motion Capture
Students will learn the basics of capturing full body movement in the motion capture studio based on a live actor and apply this motion data to a rigged character. They will be able to take motion capture source and convert it into a format that MotionBuilder natively understands and then use that mocap data to create new and life-like animations quickly and easily.
Dynamic Typography
In this class students will be introduced to strategies of visual communication through kinetic elements, focusing on form, speed, rhythm, orientation, colour, texture, and quality of motion. Students will explore the expressive potential of typography in a variety of exercises dealing with dynamic typography and motion graphics. Students explore and experiment with typography in print expressed and unleashed in motion. Through analysing contemporary and historical examples, such as film and TV titles, music videos, commercials, as well as exemplary typography work in print design students will develop their own potential for expression trough dynamic typography. Each student will give a research presentation about a designer and discuss his or her contributions to design, animation, and typography.
3D for Visual Effects
Aims to equip students with fundamental knowledge in the creation of Photo Realistic 3D assets to be integrated with live action footage. Students will be taught 3D texture painting, digital lighting using HDRI, rendering techniques such as raytracing, global illumination, caustics and multi-pass rendering. It will also cover virtual set creation/extension using camera matching and projection techniques.
Broadcast Design
This course is a comprehensive approach to design and branding for broadcast networks. Students create and pitch concepts, make storyboard presentations and as the final project, totally re-brand and re-design a network, including creation of a presentation book of their storyboard concepts and an animated montage of their redesign for the network.
Media Business
This module is designed to provide students the fundamentals awareness in the business aspect of the media industry. Students will be required to research and discuss about the valuation of art and design and put theory into practice. Students will be provided with the necessary information for the development of critical and practical skills in the area of media production such as self-promotion, understanding copyright laws, censorship and interpreting financial reports and statements.
Production for Visual Effects
Aims to train students to be competent in video production to support visual effects projects. It will expose them to video production and post-production processes and workflow. It will foster the appreciation of film as an art form and the development and impact of visual effects in filmmaking. Students will be introduced to the history of visual effects and how it has evolved over time. Students will be familiarised with the techniques and application of video production including cinematography and lighting. Students will produce their own short film integrating live action and CG elements based on the skills acquired from the module.
Digital Compositing
This module aims to educate students on advanced compositing skills used in the media industry. Students will be taught 2D and 3D compositing workflow and will apply compositing methods such as edge blending and de-spilling for green/blue screen. Skills learnt in this module can then be applied to other modules in the course.

Third Year

Module Code
Module Name
Total Hours
Students are sent to intern at selected local and overseas organizations to further develop their functional and technical skills through working on real-life projects in the area of their study such as Interaction Design, Visual Design, Front-end Web Development, Mobile Applications, Animations, Visual Effects, Motion Graphics, Graphics Design, Information Systems, Hospitality and Tourism and Game Development. Students contribute to the organisations by applying what they have learnt, while also learning and gaining experience from a real-life IT/Digital Media working environment.
17 Weeks
Advanced Matchmoving Techniques
This module covers intermediate and advanced concepts in visual effects such as matchmoving/tracking. Students will acquire skills to use their captured video's motion to create a camera move to matchmove their 3D objects. They will also cover mode advanced skills such as object motion tracking to add a 3D effect to an actor's face. This module allows an opportunity for students to integrate their assignment with other modules across this level, applying their compositing skills to integrate live action footage with CG for their visual effects sequence.
Visual Effects Studio
Students will work in teams to produce visual effects clips. Student will learn to manage the entire visual effects pipeline from initial concept and development to final delivery. The processes include initial concept creation, storyboard presentation, shooting live action, matte painting, wire removal, rotoscoping, modelling, matchmoving, tracking and compositing. Students are required to provide the visual effects breakdown. The module will also include workshop on professional practices, presentations and portfolio development to assist students in documenting and organizing their work for further studies or job opportunities.

Elective Modules (choose ONE)

Module Code
Module Name
Total Hours
3D Animation
Aims to develop students’ critical understanding of a field of study related to visual effects and motion graphics and their capacity to pursue independent research, culminating in an assignment presentation which will demonstrate their knowledge and competence in the chosen field of specialization.
Independent Study
Aims to develop students’ critical understanding of a field of study related to digital animation and their capacity to pursue independent research, culminating in an assignment presentation which will demonstrate their knowledge and competence in the chosen field of specialization.



Please note: Course structure subjected to change.