Experimentation

Rethinking conventions

SP Design School » Courses » Full-time Diploma » Games Design & Development

Diploma in Games Design & Development (DGDD) JAE Code: S56

Overview Entry Requirements What You'll Study Your Future

What You'll Study

Common Foundation

Module Code Module Name Total Hours
SD0001 Visual Arts Studio
This module teaches the application of Photography and Illustration as effective visual media. The module covers the basics of camera handling, visual composition, lighting, colour application, vector illustration and the use of image manipulating softwares. Students who learnt this module will acquire a stronger design foundation through applying these image-making skills into their design projects.
42
SD0002 Foundation Design Studio
This module introduces the basic skills in design and creative processes. Ideation will be taught through a series of short projects to explore various design methods. Students will be taught to un-learn the preconceptions that they may have accumulated and learn to question normality and standard practices and to think creatively and critically.
60
SD0003 Basic Drawing Class
This module introduces sketching as the basic visualisation tool for designers. Students will be exposed to the fundamentals of drawing concepts, observation and sighting techniques. Through still life, perspective and human figure drawing exercises, the module provides a fundamental ground for form, texture, proportion, spatial relationship perspective, tonal values and composition studies. Students will learn both analytical and expressive components of the drawing process.
48
SD0004 Graphic Communication
This module teaches the foundation of Typography and Layout Design and their application for effective visual messaging. Students will learn to communicate visually with typographic understanding and sensitivity through the use of typefaces, grids, alignment and visual hierarchy. The basics of Identity and Publication Design will also be taught to put the students in a good position to explore their identities as design students.
60
SD0007 Course Specific Skills
This module aims to introduce students to the fundamentals of the design, hardware, software and technical skills necessary for their respective diplomas. Students will be expected to understand the basics of each area as a foundation for further development in their respective fields.
30

First Year

Module Code Module Name Total Hours
LC1054 Communicating for Personal and Team Effectiveness
Aims to equip students with the necessary skills to develop self-confidence in their spoken and written interactions with intended audiences for specific purposes, in informal contexts.
30
LC8001 General Education 1
Aims to equip students with critical reasoning skills and provide them with opportunities to practise critical thinking through the exploration of contemporary social issues. It also provides a platform for students to learn the basics of arguments through the formal argumentation structure.
30
LC8002 General Education 2
Aims to equip students with the skills to critically analyse the elements of persuasion in narratives used in a variety of contexts to appreciate the power of storytelling in our daily life. Students will also explore the history of discrimination in societies and craft their responses through their own narrative.
30
SD006Z Design Theory and Research 1
This module aims to inculcate basic skills of critical analysis, reading, writing and research for first year design students. Using a set of design lenses as critical and theoretical building blocks, students will learn to apply theoretical ideas to augment their conceptual ideation, to build design arguments and evaluate design propositions through reflections, presentations and writing, and understand the foundations of design experimentation.
60
SD3102 Games Design & Development Studio 1
Students are introduced to the basic skills and vocabulary of the design process - imagination forms, space tectonics, structure relationships and narrative. They are given the opportunity to develop narratives, explore notions of space and form free associate relationships, extend their consciousness into the imaginary landscape and construct abstractions in conceptual and material manifestations. Studio problems will challenge their existing preconceptions on games - their designs, gameplay, expectations, content structures, etc in order for them to undermine what they already know and to test their creative skills in content design with skill development and application in areas of sketching and drawing visual studies and digital communication model-making and presentation techniques.
150
SD3103 Games Design Principles
This module will introduce students to the field of game design and development starting with the history, typology and principles of games and its structures. Students learn the different categories of games and platforms available, review different games across time and cultures developing their critical skills in the process in game analysis and evaluation and are introduced to the basic structures and rules of how games are organized, how they are conceptualized, designed, developed and tested. Students will develop their understanding in game narratives and storytelling, drawing from existing game environments as well as sources studied in History and Theory of Ideas 1 and assembles these ideas in the form of stories.
60
SD3104 Perspective and Constructive Still-Life Drawing
This module aims to equip students with a strong linear perspective understanding essential for artist to draw what they see precisely and credibly. Through still-life drawing studio, students will also learn about constructive method of drawing, a systematic approach of tackling complex forms through the visualization of such forms being varied combination of basic geometric forms.
30
SD3105 2D Games Development
Through this module, students will develop 2D games using a 2D games authoring tool. Students will be taught Action Scripting and 2D games techniques fundamentals such as collision detection and sprite management as well as techniques to include media such as sound and images. Students will also be equipped with skills in developing effective web pages using web publishing tools.
90
SD3106 Drawing Studio 1
45
SP101A Education and Career Guidance 1
A compulsory module for all first year students, ECG 1 aims to develop an understanding of personal interests, strengths, values and life goals. With greater knowledge and understanding of self, planning and decision making in choosing a future career can be better developed. Some topics covered in ECG 1 include ‘Defining My SP Life’, ‘Personal Branding’, ‘Discovering My Interests’, ‘Planning for Success – My Personal Action Plan’ and more.
15

Second Year

Module Code Module Name Total Hours
LC8003 or LC8006 Social Innovation Project or Overseas Social Innovation Project
Aims to equip students with the Design Thinking mindset, methods and tools to conceptualise innovative solutions for real life problems. Students will explore a social cause, go through the practical rigour of the Design Thinking process and apply suitable tools to fulfil the objectives of the project. Students will also be exposed to trends and issues related to themes, such as Healthcare, Active Ageing, Environment, and Social Integration. In the process, they will develop a better understanding of themselves and the world, as well as the positive impact they can make.
30
LC8004 General Education 3
Aims to enhance students’ knowledge and appreciation of a broad range of social, political and economic issues. Students will learn about the importance and relevance of information literacy skills as well as develop their ability to assess the validity and reliability of information from different sources, consider diverse perspectives, and put forward a convincing point of view.
30
SD007Z Design Theory and Research 2
This module will inculcate intermediate skills of critical analysis, reading, writing and research for second year design students. Using a set of design lenses as critical and theoretical scaffoldings, students will apply theoretical ideas to augment their conceptual ideation, build more sophisticated design arguments and evaluate design propositions through reflections, presentations and writing. The emphasis and applications of design experimentation will continue to be built on the foundations of what was learned in the previous DTR 1 module.
60
SD0100 Internship
Internship exposes students to meaningful and relevant workplace attachment to better connect their learning to the workplace and deepen their skills, so that they are better prepared for their transition to the workplace after graduation.
12 Weeks
SD304Z Games Design and Development Studio 2
Students will continue the task of formulating game design strategies and content of greater complexity and sophistication within a given conceptual framework. Students will hone their design thought process and internalize a culture of critical thinking and incessant query in their design process that is based on empirical research, necessary fictions and intuitive postulations. Focus will also be on developing their range of tectonic, formal and spatial skills developed in Year 1 and applying that to the development of 3-dimensional game projects.
180
SD306Z History and Theory of Idea 2
Students will be introduced to the realm of mythology and mythmaking with emphasis on its generative influence in narrative development, storytelling, character development, role-playing and world creation. In the second semester, students will conduct a detailed study of a concept based on a hypothesis and develop a theoretical game design around it.
60
SD308Z 3D Games Development
This module aims to equip students with knowledge and skills to implement a digital 3D game. It will allow students to plan, conceptualize, design, script and develop the game level using content creation tools and a game engine. Features and use of the game engine will be taught. Students will also learn to set up proper character rig and textures for digital content in the game level.
90
SD312Z Life Drawing and Conceptual Digital Painting
This module aims to equip students with human and animal anatomical understanding essential for artist to draw adequate life drawing. Students will also learn about the gestural approach to capture quick poses of both human and animals, upon which the constructive drawing method could be applied to render more finished life drawings with anatomical knowledge. Students will advance into conceptual drawing where they draw what they imagine, starting with character design, prop design, creature design and finally environment design. As student progresses, digital painting will be introduced to facilitate their conceptual visualization process.
60
SD313Z 3D Modelling and Animation
This module aims to equip students with the basic knowledge of creating basic 3D assets and animation for games. Students will learn techniques for modelling, texturing, lighting and animation. Through practical sessions, students will learn core fundamentals to be able to apply their creativity and design skills to build game assets. The module will encourage the students to showcase their artistic talents in developing quality 3D assets for games.
120
SD3201 Games Production
This module describes some of the relationships involved in game development and production from team make-up management, group dynamics & responsibilitie scheduling within the various phases of game development. Emphasis will be given to social games and their effects, addictions, interactivity, demographics, cultures, benefits and ills. Students are also introduced to game economics and to the larger industry that affect the game designer and developer's professions. Basics such as marketing and sales audience and age maturity, consumer behaviour and psychology and the relationships between members of the game industry are discussed.
30
SP201A Education and Career Guidance 2
ECG 2 is taken by all second year students. This module aims to develop professional skills necessary to seek and secure work. It also guides the students on how to discover and develop skills, knowledge and attitudes needed for work effectiveness and changes related to work. Topics covered in this module include ‘Job Search and Market Trends’, ‘Discovering Your Unique Selling Point’, ‘Resilience’, ‘Work Place Values’ and more.
30
ST9203 Audio and Music for Games
Aims to provide students with comprehensive up-to-date and relevant information in the use of digital audio music and sound in developing games. The module will also provide students with a good understanding of the computer-based recording technology.
45

Third Year

Module Code Module Name Total Hours
LC1056 Communicating for Project (Report) Effectiveness
Aims to equip students with skills in effective communication, teamwork and interpersonal communication, and report writing.
30
SD008Z Design Theory and Research 3
This module will inculcate advanced skills of critical analysis, reading, writing and research for third year design students. Using a set of design lenses as critical and theoretical apparatus, students will embark on design experimentation and research in their final year projects. The emphasis and applications of design experimentation will continue to be built on the conceptual lessons learned in the previous DTR 1 & 2 modules. Students will synthesise their conceptual ideations, analyse their experimentations with critical research and theoretical rigour, as they document their project in a capstone Creative Process Journal.
60
SD307Z Games Design and Development Studio 3
Students engage a Final Year Project (FYP) that requires them to formulate a design proposal in the form of a hypothesis, accumulate the relevant research, structure the narrative and game - play design the characters and environments, develop the game, test it and finally document the entire process. The FYP module will still be the primary point of testing for the hypothesis using the intellectual tools and practical skills accumulated and developed from all the other modules up to this point in time strive for a holistic integration of all the students' skills and understanding.
420
SD3301 Games Design for Education and Training
Explores the concept of game-based learning which advocates that learning can be made more effective through the process of gameplay. Students will be taught why games can teach and how games can teach. The students will be exposed to case studies of game-based learning and the different areas where game-based learning can be applied. Through this module they will learn the psychological factors and fundamental design principles of creating effective and engaging games.
60
ST0276 Ethics and Law of IT and Media
Provides students with an understanding of the ethical and moral aspects of Information Technology and media management, as well as the basic and general aspects of the law arising from the Information Technology and media industries. Upon the successful completion of this module, students will become aware of the ethical and moral issues faced by professionals in the Information Technology and media industries. They will also learn, understand and be able to apply general aspects of the law in Information Technology and the media to their work in future.
30
Elective Module Option
180

Elective Module Option - Mathematics for Games (MS0151) will be made compulsory for students taking Game Design and Production (SD310Z) or Game Programming (SD311Z) elective modules.

 

Module Code Module Name Total Hours
MS0151 Mathematics for Games
Provides students with knowledge in mathematics and statistics to solve problems encountered in their course of study. Topics include set theory, function, Boolean algebra, computer arithmetic, matrix algebra, geometric transformations, probability and statistics.
60
SD309Z Game Art
This module will dive deeper into 2D & 3D art asset production practices. Students will learn advanced digital painting techniques in relation to 2D game conceptualization process, such as character, creature, prop, and environment design. Students will also learn advanced techniques in texture painting, photo manipulation, colour theory application and visual composition. 3D digital modelling-to-sculpturing workflow essential in next-gen games’ asset creation, with emphasis on rough shapingto-detailing, topology reconstruction process and normal map creation for cross-platform transference will be introduced. Students will also learn various methods of character model rigging and animating, including preparation methods for smooth exportation into prevalent 3D game engines. Module assignments are crafted to enhance students’ understanding of production pipeline from 2D conceptualization to 3D game assets creation, while helping students gain more in-depth production techniques to craft quality Game Art.
180
SD310Z Game Design and Production
This module aims at furthering student learning in Game Design and Game Production. Students will be taught genre specific themes such as social, role playing and mobile games. Students will learn to create game scenarios and compelling level designs across different game genres. Students will also learn about theories behind immersive and replayable level designs. There will be a focus on the concept of space and creating game worlds which allow users to test game mechanics and enable students to do rapid prototyping in generating ideas for games of different genres. The game production topics will cov r business planning, getting funding for start-ups and strategies for crowd funding. Emphasis will be on pitching to different target audiences, blue ocean strategy and product positioning, as well as gamification. Different models of monetization methods will be discussed.
120
SD311Z Game Programming
This module aims to prepare students to become gameplay programmers. Students will be taught concepts behind features of a game engine. They will also be taught foundational knowledge about computer technologies, programming concepts and software development. Through the lessons, students will experience designing and developing game systems for games of different genres catered for different development platforms. Students will have to fuse their creativity and programming knowledge in order to realize the desired gameplay.
120

 

 

Please note: Course structure subjected to change.

 
 

 

It is certainly timely that Singapore Polytechnic chose to engage the digital game and entertainment industry. The promise of the digital game industry cannot be underestimated. While it may still be in its infancy in Singapore, we are already immersed in the effects of the digital game and video culture from almost all aspects of entertainment and media realms.