What You'll Study
3D Fundamentals More
Aims to equip students with the basic knowledge of 3D computer generated imagery. Students will learn how to perceive objects in 3D space and be taught the techniques for modelling, texturing, lighting, rigging, animating and rendering using state-of-the art 3D software.
Through practical sessions, students will be able to apply their creativity and storytelling skills to conceptualise and build interesting 3D models and animate them. The module encourages the students to showcase their artistic talents in developing quality 3D content for product visualization, games, movies and advertising needs.
This module aims to educate students on basic 3d assets workflow required to visualize or produce works for multiple contents and platform requirements. Basic knowledge of workflow in creating digital assets (2d/3d) and final composition assemble will be introduce to the students. Basic topic such as lighting, topology, alpha extraction and tracking etc, will be covered. Through practical sessions, students will be applying technical workflow based 3d asset integration.
Creative Storytelling More
This module covers the strong foundational elements of storytelling which includes theme, character, perspective, setting, plot, and dialogue. It encompasses visual media such as short visual effects stories, drama, and film. Through a series of creative writing exercises, students practice developing stories with both words and images through storyboards.
Critical and Analytical ThinkingMore
This module aims to equip students with skills in critical and analytical thinking, which includes the ability to evaluate different perspectives, articulate a point of view and support it with relevant and credible evidence. The module also provides students with opportunities to practise information literacy, and critical and analytical thinking skills through the exploration of contemporary local and global issues.
Digital Photography More
This module aims to equip students with digital photography skills. The fundamental techniques used to achieving good photographic images and composition will be taught to prepare student in their visual and concept development. The understanding of exposure, light quality and depth-of-field will enable the students to effectively translate their vision into still images of art. Studio lighting techniques and digital imaging skills will also be taught to give a broad learning exposure for the student.
This module aims to equip students to develop fundamental drawing skills such lines, shapes, forms and tones to arrive at an integrated image. Through drawing exercises that cover areas like texture and volume, space relationships, proportion, perspective, and composition, students will learn both analytical and inventive components of the drawing process. These skillsets will form the basis for students to embark further along the line of visual art and design.
Graphic Design PrinciplesMore
Aims to provide students with the basic skills and knowledge of graphic design. It offers students an insight into traditional and digital mediums used. Areas covered include principles and elements of design, colour, typography, history of art and design as well as graphics software. Students will explore and apply their knowledge through their assignments .This module would provide students with opportunities to expand the various aspects of design and integrating them into other modules.
This course will illustrate with screenings and combine discussions of both the history and practice of visual effects and motion graphics. The goal is to explore the rich opportunity visual effects and motion graphics offers to enhance story and the entertainment. Students will be introduced to many important milestones in both the visual effects and motion graphics industry and analyse creative problem solving that went into early works, and how it compares to what is done today.
Motion Analysis and TechniquesMore
This module is designed to equip students with an ability to translate motion graphics theory to practice. Students will demonstrate an understanding of basic design principles as applied to motion graphics such as intonation, wave motion, laws of motion and principles of animation. Students will develop the ability to generate meaning through minimalism and abstraction.
Click <a href="https://youtu.be/NI-g_9Jb2hg" target="_blank" style="text-decoration: underline; ">here</a> to view video.
This module aims to equip students with the skills to critically evaluate the elements of narratives used in a variety of contexts, and to appreciate and harness the power of storytelling in our daily life. Students will analyse narratives to connect and contextualise self to society, and learn to craft impactful personal narratives to inspire or influence others.
Pre-Viz and StoryboardingMore
This module aims to equip students with fundamental storyboarding and pre-visualisation skills to craft animatics for film, video and motion graphics. Students will learn to use tools to plan lighting, camera placement, movement, stage direction and edit before they start production.
Video and Audio FundamentalsMore
Aims to train students in basic video production. Student will learn essential camera functions and grammar of shots. Students will plan, shoot, edit the sequence and export the video for delivery.
For audio, students will learn to select the required audio formats. They will also be taught how to edit and export audio. Students will be required to combine video and audio to produce a presentation of good quality.
Click <a href="https://youtu.be/RPnPpzTjbT4" target="_blank" style="text-decoration: underline;">here</a> to view video.
3D for Visual EffectsMore
Aims to equip students with fundamental knowledge in the creation of Photo Realistic 3D assets to be integrated with live action footage. Students will be taught 3D texture painting, digital lighting using HDRI, rendering techniques such as raytracing, global illumination, caustics and multi-pass rendering. It will also cover virtual set creation/extension using camera matching and projection techniques.
Click <a href="https://youtu.be/C6VxkSFGutU" target="_blank" style="text-decoration: underline; ">here</a> to view video.
This course is a comprehensive approach to design and branding for broadcast networks. Students create and pitch concepts, make storyboard presentations and as the final project, totally re-brand and re-design a network, including creation of a presentation book of their storyboard concepts and an animated montage of their redesign for the network.
Communicating for Professional EffectivenessMore
We have introduced the Employability Skills (ES) WSQ Framework which aims to equip the workforce with generic and portable skills to adapt and be resilient to challenges posed by a globalised and dynamic working environment, into our curriculum. WSQ is a national credential system and more importantly, training programmes developed under the WSQ system are based on skills and competencies validated by employers, unions and professional bodies.
Two ES WSQ modules which are aligned to and introduced in CPF include “Maintain Personal Presentation & Employability at Operations Level” and “Apply Emotional Competence to Manage Self and Team at the Workplace”.
In the first ES WSQ module, the learner will acquire knowledge and skills to identify jobs that match their interests, capabilities and qualifications, develop career planning skills and prepare resumes that are unique and customised for job requirements. In the second ES WSQ module, the learner will understand and be able to apply self-awareness techniques including applying emotional intelligence principles to manage oneself at the workplace. Students who are deemed competent through assessments, will be awarded SOA (e-certificate) for issued by SSG.
In Sem 1, the module aims to train students with compositing techniques such as 2d to 3d workflow integration. CGI multi pass rendering and compositing. This module shares an integrated assignment with other modules across this level, which provides students with an opportunity to apply their compositing skills to integrate live action footage with CG for their title opening pieces and visual effects sequence. In 2nd Sem, the module aims to introduce students to the fundamentals of compositing that combined the principles of colour theory and image composition. Students will develop an understanding of CGI passes, set extension and alpha extraction.
Social Innovation ProjectMore
This module aims to equip students with a Design Thinking mindset in a social innovation context. Students collaborate in multi-disciplinary groups to apply Design Thinking tools and methods to create innovative prototype solutions for local social issues. In the process, they will develop a better understanding of themselves, and empathy for a local community in need.
Dynamic Typography More
In this class, students will be introduced to strategies of visual communication through kinetic elements, focusing on form, speed, rhythm, orientation, colour, texture, and quality of motion. Students will explore the expressive potential of typography in a variety of exercises dealing with dynamic typography and motion graphics. Students explore and experiment with typography in print expressed and unleashed in motion. Through analysing contemporary and historical examples, such as film and TV titles, music videos, commercials, as well as exemplary typography work in print design students will develop their own potential for expression trough dynamic typography. Each student will give a research presentation about a designer and discuss his or her contributions to design, animation, and typography.
Aims to introduce students to basic effects animation such as particle systems and dynamics simulation. Students will be exposed to the art and techniques of creating convincing effects and utilize the latest professional software and plug-ins to produce animation of fluids, cloth and explosions.
Click <a href="https://youtu.be/Zde_yYRYGfs" target="_blank" style="text-decoration: underline; ">here</a> to view video.
This module is designed to provide students the fundamentals awareness in the business aspect of the media industry. Students will be required to research and discuss about the valuation of art and design and put theory into practice. Students will be provided with the necessary information for the development of critical and practical skills in the area of media production such as self-promotion, understanding copyright laws, censorship and interpreting financial reports and statements.
Production for Visual Effects More
This module aims to train students to be competent in video production to support visual effects projects. It will expose them to video production and post-production processes and workflow. It will foster the appreciation of film as an art form and the development and impact of CG in filmmaking. Students will be introduced to the history of visual effects and how it has evolved over time. Students will be familiarised with the techniques and application of video production including cinematography, lighting and stereoscopic 3D. Students will produce their own short film integrating live action and CG elements based on the skills acquired from the module.
Introduces the fundamentals of creating props/sets, practical effects like smoke, lighting and effects make-up. Students will learn forms and proportions. The module focuses on the implementation of the scenic elements to establish a unified visual style for video production. Students get to research on a given topic and present their designs on live models or sets.
Aims to develop students’ critical understanding of a field of study related to visual effects and motion graphics and their capacity to pursue independent research, culminating in an assignment presentation which will demonstrate their knowledge and competence in the chosen field of specialization.
This module aims to prepare final year students for the workforce by promoting active collaboration and innovative solutions for production through projects.
Students are sent to intern at selected local and overseas organisations to further develop their functional and technical skills through working on real-life projects in the area of their study such as visual design, animation, visual effects, motion graphics and graphics design. Students contribute to the organisations by applying what they have learnt, while also learning and gaining experience from a real-life digital media working environment.
Students will learn the basics of capturing full body and facial movement in the motion capture studio based on a live actor and apply this motion data to a rigged character. They will be able to take motion capture source and convert it into a format that MotionBuilder natively understands and then use that mocap data to create new and life-like animations quickly and easily.
Visual Effects Studio More
Students will work in teams to produce visual effects clips. Student will learn to manage the entire visual effects pipeline from initial concept and development to final delivery. The processes include initial concept creation, storyboard presentation, shooting live action, matte painting, wire removal, rotoscoping, modelling, matchmoving, tracking and compositing. Students are required to provide the visual effects breakdown. The module will also include workshop on professional practices, presentations and portfolio development to assist students in documenting and organizing their work for further studies or job opportunities.
Please note: Course structure subject to change.
“Razali is a very hardworking and responsible person. He not only fufilled his job scope and gave more than was expected. A truly great worker, he will definitely be a plus to whichever company he goes to. ”
Senior Biz Development Executive
Pictureworks Pte Ltd