APPLIED DRAMA & PSYCHOLOGY (ADP)
YEAR 1
Critical and Analytical Thinking
More
This module aims to equip students with skills in critical and analytical thinking, which includes the ability to evaluate different perspectives, articulate a point of view and support it with relevant and credible evidence. The module also provides students with opportunities to practise information literacy, and critical and analytical thinking skills through the exploration of contemporary local and global issues.
Devised Drama
More
This module equips students with a theoretical and practical knowledge of dramatic forms and styles. Students will learn performance skills through improvisation, devising, theatre games and audience interaction.
At the end of the module, students will understand the process of devising as a way of creating specific work with stimulus as well as for a specific purpose. They will explore a range of performances styles through which to present their work aptly. Students will be able to devised an original performance and perform it for an audience.
Education and Career Guidance 1: Personal Development
More
This module aims to help you discover your strengths, values and interests. It also supports you in making informed educational and career choices to achieve your career aspirations.
Facilitation Practices
More
This module introduces students to different drama activities that are commonly used in drama workshops. Students will also learn about good facilitation practices, the qualities of a good facilitator and how different activities can help to achieve a workshop’s objectives. Tutorials will consist mostly of practical sessions of workshop demonstrations.
At the end of the module, students will be able to deconstruct a workshop plan and explain the functions of each activity. They will also be able to facilitate a drama workshop effectively.
Key Issues In The Lifespan
More
This module introduces students to a view of human development that examines the phases of life from birth to death.
At the end of the module, students will be able to describe the physical, cognitive and socio-emotional aspects of human development - as a child, adolescent, adult and an elderly individual. Students will also be able to describe factors that affect human development throughout the lifespan by looking at the experiences that are common among human beings, and explain how this knowledge can be applied when working with different developmental groups.
MAD Taster
More
Choose 2 out of 5 taster modules.
Narrative Thinking (NAT)
More
This module aims to equip students with the skills to critically evaluate the elements of narratives used in a variety of contexts, and to appreciate and harness the power of storytelling in our daily life. Students will analyse narratives to connect and contextualise self to society, and learn to craft impactful personal narratives to inspire or influence others.
PlayLab
More
Creativity, as well as the ability to explore problems through transdisciplinary lens, are key skills needed to solve complex real-world issues. PlayLab aims to cultivate these skillsets, by getting students to understand how we can disrupt the thinking process, to trigger creative ideas, in a playful, purposeful and meaningful way. PlayLab is an interdisciplinary, studio-based project module that aims to teach students how to approach complex problems in a systematic yet creative way, through playful and creative problem solving. To further expand their scope in generating novel and innovative solutions, they will also be introduced to prototyping with technology. These skills will provide them with opportunities to arrive at solutions, from a holistic standpoint, beyond the parameters of their respective disciplines.
Principles of Design
More
Design plays a vital role in shaping and improving the user experience across all disciplines in the creative industry. It is a basic skillset that is core to the creation of effective animations, games, videos, marketing campaigns, etc that users interact with daily in the real-world. This module aims to cultivate these skillsets through the introduction of the basic principles of design. Students will engage in hands-on photography, digital imagining and illustration exercises to expose them to the importance of visual hierarchy and flow, colour theory, typography and other core design elements. They will undergo training to understand the importance of the design process from developing creative concepts, to sketching for communication and finally art directing effective designs for their users across various platforms.
Sports For Life
More
Sports for Life (SFL) is a physical education programme that has become part of the Graduation Criteria for ALL Year 1 students matriculated since AY2018/19.
During this e-learning Semester, Year 1 students can choose their preferred module from a selection of 9 sports.
SFL aims to encourage students to lead an active lifestyle by following a holistic e-learning package with videos and supplementary materials that focuses on acquiring knowledge, rules of the game, basic sports techniques and maintaining fitness. Besides physical activity, the e-learning curriculum also comprises of syllabus on Mental Wellness and Personal Leadership using 7 Habits of Highly Effective College Students.
Story Craft
More
Stories are the most powerful way to communicate. A good story captures our attention, makes us feel, shapes the way we think and even influences our actions. Telling a good story is essential in the media and creative industry whether you choose to be a writer or a journalist, a games developer or a designer, a brand specialist or an animated content creator. Through the study of storytelling, students will recognise the power of story in connecting people and shaping the way we see the world. They will learn key concepts from ideation to character development, story world building and narrative structure. They will examine themes and create original stories that will resonate with a target audience. They will learn tools in video storytelling. Ultimately, students will present their story in the form of a media product using audio visual technology.
Human Experience and Behaviour
More
Psychology is the foundation for understanding users. This is integral to the user experience (UX) process which underpins the MAD core modules. In this module, students will learn how humans process information, how our personalities and motivations shape us, and how media and the people around us influence our emotions and behaviours. They will also learn basic concepts in secondary research to enrich their understanding of users, audiences, or stakeholders to create more effective ideas that appeal best to their users, audiences or stakeholders.
YEAR 2
Community Psychology
More
This module allows students to explore physical, social and mental health issues within communities of individuals. The field of community psychology focuses on the quality of life of individuals, communities, and society. Its aim is to enhance quality of life through collaborative research, education and intervention.
By the end of the module, students will have sound knowledge and understanding of the fundamental principles affecting individuals’ and communities’ quality of life. They will be informed of ways to impact these communities of individuals, through research and action which can inform social policies, helping practices and social change.
Drama-In-Education
More
This module provides a broad overview of drama as it is used in the educational system in Singapore and introduces students to why drama is used as a pedagogical tool in the classroom and how it can help to support the academic curriculum. Students will also learn about the principles of Process Drama and how it helps students explore the moral curriculum.
At the end of the module, students will be able to create their own drama lesson, write the lesson plan and facilitate the lessons of their own design.
Education And Career Guidance 2
More
This module helps you to discover and develop the skills, knowledge and attitudes needed for work effectiveness. Upon completion of the module, you should be able to develop professional skills and build interpersonal relationships, acquire the skills to seek and secure work, develop the ability to adapt and respond effectively to changes at work, and appreciate and respect the diversity of individuals, culture and work environment. You would also learn to be financially savvy consumers.
Educational Psychology
More
This module explores effective learning for typically developing children and atypically developing children in different contexts. It presents educators as practitioners-researchers and teaching as a complex and challenging process. This module identifies and examines the theories of development and learning and highlights the interactive nature of adapting teaching to the needs of different types of learners.
By the end of the module, students will have sound knowledge and understanding of the role of the teacher and the factors affecting the classroom environment. They will also understand the key principles of learner motivation and the different learner needs as important dimensions of the teaching and learning process.
Forum Theatre
More
This module introduces a range of Theatre of the Oppressed techniques and forms. Students will explore the ethics and practical concerns when they engage in community play building and intervention work. In particular, students will learn about the background, principles, approaches and techniques of Forum Theatre.
By the end of the module, students will create, perform and facilitate their own original Forum Theatre performance. They will be able to demonstrate how Forum Theatre can be used responsibly to facilitate thought and action.
Health Psychology
More
This module introduces students to the theory and methods of working with communities to prevent disease and to promote health. Students will be introduced to theories of health protective behaviours, seeking and receiving health care, as well as adherence to medical advice. They will also examine stress and pain in relation to health and disease and understand the link between behavioural and lifestyle factors and health, focussing on the importance of leading a generally healthy lifestyle in order to protect the community as a whole.
MAD Studio Project
More
The MAD Studio Project aims to build on the interdisciplinary practices taught in PlayLab in order to further develop students’ ability to generate new ideas and contribute to innovations. Students will work in mixed groups and take on complex, real-world industry projects. They will draw on the domain knowledge and skills from their own tracks, as well as those of their peers from other tracks, in order to gain a deeper understanding of an issue, and transform them into new knowledge which confronts the challenges of the present world. This module is a facilitated time and space for students to explore across the disciplines of creative perspectives, which necessarily includes research and design, problem-solving and communication of ideas. The teaching facilitation will also embrace the design inquiry cycle that enables learners to mind shift and lead into a convergence of viewpoints.
Reminiscence Theatre
More
This module introduces students to the principles and practices of Reminiscence Theatre, where memories (usually from seniors) form the basis of performances. Students will learn how to use reminiscence techniques to engage seniors in order to create meaningful performances based on their memories.
By the end of the module, students will develop a better understanding of the perspectives of older adults and will be able to demonstrate essential skills in communicating with seniors. They will also create and perform an original Reminiscence Theatre piece.
Special Needs Education
More
This module aims to create a better understanding of the various forms of exceptionality that are present in today’s classrooms. It will equip students with knowledge of the characteristics of different disabilities (learning, physical, sensory, behavioural) and disorders. Students will also learn about appropriate intervention skills that can be applied in the mainstream or SPED classroom.
By the end of the module, students will be able to describe the challenges faced by students with disabilities and/or disorders. They will also be able to demonstrate strategies for supporting these learners in the classroom.
Sustainable Innovation Project
More
Work in multi-disciplinary groups to apply the design thinking method and tools backed by research and qualitative data, to tackle local issues mapped to the UN SDGs. You will also tap on what you have learnt in the CCC modules that come before this module to create sustainable and innovative prototype solutions for real-life issues faced by a local community in need. In the process, you will develop empathy for the community you have identified for your project and a better understanding of yourselves.
Theatre-in-Education
More
This module introduces students to the origins, principles, influences and evolution of Theatre-in-Education. Students will learn about the process of creating a Theatre-in-Education programme for a specific target group, from researching the issue, analysing the purpose and need for teachers’ resource packs, to devising and performing the piece.
At the end of the module, students will be able to understand the educational and theatrical underpinnings of Theatre-in-Education. They should also be able to devise and execute a fragment of a Theatre-in-Education programme and create pre-or post-resource materials in support of the programme.
YEAR 3
Casework & Professional Practice
More
This module introduces students to the roles and responsibilities of a social work professionals in the Singapore context. They will also be introduced to the history of social work in Singapore and the legislations that pertains to children, youth, families and seniors in current day Singapore.
By the end of this module, students will be able to demonstrate their understanding of the values in social casework, the stages in social casework and what case management entails.
Final Year Project
More
The Final-Year Project is an opportunity for students to integrate, apply and deepen the knowledge, skillsets and competencies (both technical and general) they have gained over the course of their study. Building on the skills taught in PlayLab and the MAD Studio Project, students will work in mixed groups to tackle complex real-world issues through industry projects. They will learn how to research and generate new, innovative solutions that go beyond a single domain, while considering other factors such as meeting a business-end, dealing with resource constraints, as well as taking advantage of social, cultural and economic trends. They will also learn how to communicate with their stakeholders and manage a project. By the end of this module, students will deepen their skills in acquiring and synthesising knowledge from across disciplines and develop resilience and an entrepreneurial spirit in tackling complex problems.
Internship Programme
More
This module aims to immerse students with the real-world industry experience. This programme comprises a 22-week enhanced internship programme integrating a structured learning outcome which facilitates authentic learning.
Programme Management
More
This module teaches students how to ensure the successful running of applied drama programmes. Students will learn about the different phases in a project cycle, the importance of proper budgeting and how to manage the risks, issues and changes to a project.
By the end of the module, students will be able to demonstrate effective project management skills when they work on their Final Year Project.
Transdisciplinary Project
More
The Final-Year Project is an opportunity for students to integrate, apply and deepen the knowledge, skillsets and competencies (both technical and general) they have gained over the course of their study. Building on the skills taught in PlayLab and the MAD Studio Project, students will work in mixed groups to tackle complex real-world issues through industry projects. They will learn how to research and generate new, innovative solutions that go beyond a single domain, while considering other factors such as meeting a business-end, dealing with resource constraints, as well as taking advantage of social, cultural and economic trends. They will also learn how to communicate with their stakeholders and manage a project. By the end of this module, students will deepen their skills in acquiring and synthesising knowledge from across disciplines and develop resilience and an entrepreneurial spirit in tackling complex problems.