DIPLOMA IN EXPERIENCE AND COMMUNICATION DESIGN (DXCD - S93)
What You'll Study
First Year (Year Long)
Design Theory and Research 1More
This module aims to inculcate basic skills of critical analysis, reading, writing and research for first year design students. Using a set of design lenses as critical and theoretical building blocks, students will learn to apply theoretical ideas to augment their conceptual ideation, to build design arguments and evaluate design propositions through reflections, presentations and writing, and understand the foundations of design conceptualisation and thinking.
First Year, Semester 1
Basic Drawing ClassMore
This module introduces sketching as the basic visualisation tool for designers. Students will be exposed to the fundamentals of drawing concepts, observation and sighting techniques. Through still life, perspective and human figure drawing exercises, the module provides a fundamental ground for form, texture, proportion, spatial relationship perspective, tonal values and composition studies. Students will learn both analytical and expressive components of the drawing process.
Communicating for Personal & Team EffectivenessMore
We have introduced the Employability Skills (ES) WSQ Framework which aims to equip the workforce with generic and portable skills to adapt and be resilient to challenges posed by a globalised and dynamic working environment, into our curriculum. WSQ is a national credential system and more importantly, training programmes developed under the WSQ system are based on skills and competencies validated by employers, unions and professional bodies.
Two ES WSQ modules which are aligned to and introduced in CPT include “Develop Personal Effectiveness at Operations Level” and “Apply Emotional Competence to Manage Self at the Workplace”. In the first ES WSQ module, the learner will acquire the knowledge and skills to solve problems and make decisions by setting personal goals which are in line with team goals. This includes managing time and resources effectively so as to reduce stress to achieve work-life balance. In the second ES WSQ module, the learner will understand and be able to apply self-awareness techniques including applying emotional intelligence principles to manage oneself at the workplace.
Experience Design MethodsMore
Design Research Methods (XDM) aims to instil a wide repertoire of user research methods essential for design students. This module will equip students with basic image capturing techniques to conduct meaningful and unobtrusive user studies. Observational and analytical methods will be taught to allow students to understand the users as social being interacting with spaces objects and time. Student will also be equipped with facilitation skills to engage users at various levels in order to identify potential design outcomes and entrepreneurial opportunities.
Foundation Design StudioMore
This module introduces the basic skills in design and creative processes. Ideation will be taught through a series of short projects to explore various design methods. Students will be taught to un-learn the preconceptions that they may have accumulated and learn to question normality and standard practices and to think creatively and critically.
Graphic and Visual CommunicationMore
This module introduces students to various means of digital media. Students will be introduced to the basic fundamentals of digital photography, vector graphics creation and typography. Photography skills will be taught to equip students with the vocabulary of the medium to convert photographs with basic digital retouching skills to transform images into meaningful storytelling images. Digital Vector Illustration with practical sessions in typography and layout design are also introduced. Students will understand the basics of page hierarchy and effective visual flow through layout & composition design. Students will have a portfolio of typographic, photographic, vector design work and projects demonstrating the application of the module topics.
This module aims to equip students with foundational knowledge to tackle elementary computational problems. The intention is to train students to design solutions to solve problems using a computer program, thus creating opportunities to experience key elements of computational thinking which encompass: ● decomposition: breaking down data, processes or problems into smaller, manageable parts. ● pattern recognition: observing and generalising patterns, trends, and regularities in data and processes into rules or insights. ● abstraction: identifying the general principles that generate these patterns. ● algorithm design: developing step-by-step instructions for solving problems/tasks.
This module aims to equip students with the skills to critically evaluate the elements of narratives used in a variety of contexts, and to appreciate and harness the power of storytelling in our daily life. Students will analyse narratives to connect and contextualise self to society, and learn to craft impactful personal narratives to inspire or influence others.
First Year, Semester 2
2D Motion GraphicsMore
This module aims to deliver a practical approach to designing moving images for graphic communication solutions. Students will learn to create 2D motion graphics as a medium for design expression. Through studio sessions students are encouraged to explore key concepts and processes, such as ideation, storyboarding, graphical illustration, animation, audio insertion and special effects for 2D motion graphics projects. These skill sets are intended for use in the creation of music videos, title treatments, and other graphics for broadcast, film, web and advertising.
Critical and Analytical ThinkingMore
This module aims to equip students with skills in critical and analytical thinking, which includes the ability to evaluate different perspectives, articulate a point of view and support it with relevant and credible evidence. The module also provides students with opportunities to practise information literacy, and critical and analytical thinking skills through the exploration of contemporary local and global issues.
Digital Arts StudioMore
This module will introduce students to key techniques, industry standard tools, and process to apply digital imaging into graphic and advertising outcomes. Students will be exposed to in-depth understanding and industry standard software applications for training. Integrating creativity and conceptualisation skills, students will be trained to convert raw images into outcomes used in the thriving digital media industry.
Digital Photography & Image ProcessingMore
This module exposes students to the theory and practice of digital photography within the framework of an integrative digital workflow, including the finer points of digital image enhancement. Students will be taught product and portrait photography and learn the essentials of controlling and balancing artificial lights with natural lights to achieve impactful aesthetics for photography. Students will focus on studio and outdoor digital photography, and be equipped with the fundamentals of preparing digital images and advanced techniques of image manipulation. By the end of the module, students would have created a portfolio of photographic fine prints for commercial applications.
Visual Design StudioMore
This module offers a focused study of graphic design concepts and the practice of graphic design communications. Building upon their foundational understanding in graphic design, students will hone their sensitivity and creativity in Typography and Colour, to formulate emotionally resonant visual solutions for effective communication. Students will learn the framework and strategies of infographic design.
Second Year (Year Long)
Brand Design StudioMore
This module provides a key overview of applied design within real world commercial context, focusing on brand experience in an integrated communications environment. Students will learn key concepts and components of marketing and branding through the formulation of marketing plans and executing creatives in the areas of Corporate Identity, Packaging Design, Advertising Campaigns and Publication Design. Practical sessions on Desktop Publishing tools will equip students with the technical aspects of design visualisation. Pre-press skills and production knowledge will also be taught to ensure that students have a thorough understanding of the visual communications design ecosystem.
Design Theory and Research 2More
This module aims to develop students’ critical and analytical skills with various design lenses in the research and study of technological, social, political, historical, cultural and economical aspects. This inquiry allows students to comprehend the influences and impacts that these factors can catalyse design propositions.
In this module, students will learn the basics of design, as well as front-end development for web. Students will begin with a practical understanding of information hierarchy and interface design, which escalates into the planning and production of multi-page web projects. The module focuses on web content management with the emphasis on user needs analysis.
Second Year, Semester 1
Design Thinking for Social InnovationMore
This module aims to equip students with a Design Thinking mindset in a social innovation context. Students collaborate in multi-disciplinary groups to apply Design Thinking tools and methods to create innovative prototype solutions for local social issues. In the process, they will develop a better understanding of themselves, and empathy for a local community in need.
This module exposes student in the theory and practice of digital video production. Students will be taught video camera techniques, audio capture techniques, non-linear editing techniques in both video and audio and learn the essentials of controlling and balancing artificial lights with natural lights to a achieve impactful aesthetics for videography. Students will focus on pre-production, production and post-production, and also be equipped with the fundamentals to prepare digital video in various formats for different platforms. By the end of the module, students will be expected to create a show reel of commercially viable work.
Second Year, Semester 2
This module equips students with the skills to design a portfolio package to aid them in their post-polytechnic placement in the industry, and the required skills to market themselves suitably to the potential employers. Students will have their personal branding differentiated and articulated, and their works archived on a chosen platform creatively. They will also be trained to present themselves professionally at interview sessions, and identifying opportunities through industry networking.
Third Year (Year Long)
Communication Design StudioMore
After Visual Design Studio (Year 1) and Brand Design Studio (Year 2), the students then ladder up to Communication Design Studio in Year 3 to further refine their creative, conceptual and communication skills. Students will learn to address strategy and aesthetics in communications design, while experimenting with the possibilities and constraints of virtual, physical and mixed spaces. With an increasingly mixed-media landscape, the module covers different ways of engaging with the masses in a more interactive and personalised manner. Covering both traditional and digital media, students will also explore creating brand stories in alternative and new media using techniques from basic electronics to experimental photography. The module will culminate in the Final Year Project, where the next generation of visual communicators will be assessed on how they synthesize creativity, strategy and technique to create immersive brand narratives.
Design Theory and Research 3More
This module aims to explore and challenge design methodologies, forms and practices. This allows the students to employ the theories in their final year project with the intent to expound their design propositions.
Third Year, Semester 1
This module aims to immerse students with the real-world industry experience. This programme comprises a 12-week internship programme integrating a structured learning outcome which facilitates authentic learning.
Please note: Course structure subject to change.
Did you know?
We actively engage our students with industry clients, strategising and executing real life briefs, and pitching their creative proposals direct to the clients themselves. We also see our students works commissioned by established brands through project collaborations locally and abroad.