Sound & Music (NEW!)
What You'll Learn
Foundry + Year 1 Semester 1
Your DMAD experience begins with the common programme in the first semester known as the Foundry. Regardless of the specialisation you will take, you will definitely need some basic foundational skills. In the Foundry, you will learn basic basic psychological
principles, how to tell compelling stories, create effective designs, develop creative thinking and build an entrepreneurial mindset.
Along with the modules in Foundry programme, you will have the choice of taking two pre-specialisation modules in your first semester. These modules serve as a preview to the various specialisations and prepare you for what you will be doing in the specialisations.
With the exposure to different specialisations, you will be better equipped to select the specialisation that best matches your passions.
*Creative Entrepreneurship Fundamentals module will run from 14-16 August 2023.
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YEAR 1 - Semester 2
Arranging & Composition 1
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Arranging & Composition is a series of three modules that are concerned with musical organization. Students will examine and explore a variety of approaches for realising musical ideas and music compositions, and they will also study genre-specific concepts for writing lead lines and accompaniments that make up various genres. The learning activities will utilise found objects, acoustic instruments, and computers.
Musicianship & Performance 1
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Musicianship & Performance is a series of three modules that aims to develop the student’s musicianship and performance abilities through ear-training, basic keyboard skills and students' exploration in various customised practice methods for their respective instruments. Students will also learn to read, reproduce, notate musical elements, improvise and arrange for live ensemble performances.
Music Production Techniques 1
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Music Production Techniques is a series of three modules that develops students in the field of sound recording and engineering. Students will learn the techniques of recording and mixing using industry standard hardware and software. Through listening exercises, students will learn to critically analyse elements that make a good recording and mix. They will eventually develop the vocabulary and skills to replicate or produce works of commercial standards.
Production Workshop 1
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Production Workshop is a series of three modules that provides a facilitated time and space for students to engage with the entire production process, while giving opportunities to explore connections between the concepts introduced in the other modules. Through exercises, group projects, presentations and reflections, students will cultivate their sensitivity and approaches to the goals of the music production process.
Data Fluency
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This module exposes students to the theory and practice of digital photography within the framework of an integrative digital workflow in content creation, including the finer points of digital image enhancement, manipulation & compositing. Students will be taught product and portrait photography and learn the essentials of controlling and balancing artificial lights with natural lights to achieve impactful aesthetics for photography. Students will focus on studio and outdoor digital photography, and be equipped with the fundamentals of preparing digital images and intermediate techniques of image manipulation & compositing. By the end of the module, students would have created a portfolio of photographic fine prints and digital content for commercial applications.
Artificial Intelligence and Its Impact
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This module aims to equip students with a very broad overview of Artificial Intelligence, and its societal and ethical impacts in modern society. Students will build a simple AI model with online tools and discuss how to promote good ethics in AI. Upon the completion of this module, students should demonstrate the competency of using AI to address their chosen UN SDG.
Thinking Critically about the UN SDGs
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Sports For Life
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Sports for Life (SFL) is a physical education programme that has become part of the Graduation Criteria for ALL Year 1 students matriculated since AY2018/19.
During this e-learning Semester, Year 1 students can choose their preferred module from a selection of 9 sports.
SFL aims to encourage students to lead an active lifestyle by following a holistic e-learning package with videos and supplementary materials that focuses on acquiring knowledge, rules of the game, basic sports techniques and maintaining fitness. Besides physical activity, the e-learning curriculum also comprises of syllabus on Mental Wellness and Personal Leadership using 7 Habits of Highly Effective College Students.
Year 2 - Semester 1
Arranging & Composition 2
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Arranging & Composition is a series of three modules that are concerned with musical organization. Students will examine and explore a variety of approaches for realising musical ideas and music compositions, and they will also study genre-specific concepts for writing lead lines and accompaniments that make up various genres. The learning activities will utilise found objects, acoustic instruments, and computers.
Musicianship & Performance 2
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Musicianship & Performance is a series of three modules that aims to develop the student’s musicianship and performance abilities through ear-training, basic keyboard skills and students' exploration in various customised practice methods for their respective instruments. Students will also learn to read, reproduce, notate musical elements, improvise and arrange for live ensemble performances.
Music Production Techniques 2
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Music Production Techniques is a series of three modules that develops students in the field of sound recording and engineering. Students will learn the techniques of recording and mixing using industry standard hardware and software. Through listening exercises, students will learn to critically analyse elements that make a good recording and mix. They will eventually develop the vocabulary and skills to replicate or produce works of commercial standards.
Production Workshop 2
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Production Workshop is a series of three modules that provides a facilitated time and space for students to engage with the entire production process, while giving opportunities to explore connections between the concepts introduced in the other modules. Through exercises, group projects, presentations and reflections, students will cultivate their sensitivity and approaches to the goals of the music production process.
The Business of Music
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This module aims to equip students with strong fundamental knowledge of the music business as well as practical skills, allowing graduates to carve a viable career in music. This module will cover topics such as the organizational structure of the music industry, key players within the music industry, music publishing, digital distribution, Music PR as well as legal, ethical, functional and fiscal aspects of the music world. Students will also learn topics such as music entrepreneurship, marketing, building a strong ecosystem and other soft skills to ensure that students are able to keep up in the fast paced and ever changing digital music landscape.
Sustainable Innovation Project
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Work in multi-disciplinary groups to apply the design thinking method and tools backed by research and qualitative data, to tackle local issues mapped to the UN SDGs. You will also tap on what you have learnt in the CCC modules that come before this module to create sustainable and innovative prototype solutions for real-life issues faced by a local community in need. In the process, you will develop empathy for the community you have identified for your project and a better understanding of yourselves.
YEAR 2 - Semester 2
Arranging & Composition 3
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Arranging & Composition is a series of three modules that are concerned with musical organization. Students will examine and explore a variety of approaches for realising musical ideas and music compositions, and they will also study genre-specific concepts for writing lead lines and accompaniments that make up various genres. The learning activities will utilise found objects, acoustic instruments, and computers.
Musicianship & Performance 3
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Musicianship & Performance is a series of three modules that aims to develop the student’s musicianship and performance abilities through ear-training, basic keyboard skills and students' exploration in various customised practice methods for their respective instruments. Students will also learn to read, reproduce, notate musical elements, improvise and arrange for live ensemble performances.
Music Production Techniques 3
More
Music Production Techniques is a series of three modules that develops students in the field of sound recording and engineering. Students will learn the techniques of recording and mixing using industry standard hardware and software. Through listening exercises, students will learn to critically analyse elements that make a good recording and mix. They will eventually develop the vocabulary and skills to replicate or produce works of commercial standards.
Production Workshop 3
More
Production Workshop is a series of three modules that provides a facilitated time and space for students to engage with the entire production process, while giving opportunities to explore connections between the concepts introduced in the other modules. Through exercises, group projects, presentations and reflections, students will cultivate their sensitivity and approaches to the goals of the music production process.
Scoring for Visuals
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This module aims to provide students with comprehensive, up-to-date and relevant information in the use of music to enhance visual. This module will expose students to various styles of music through the film and commercial medium and the associated technologies for music creation. Students are expected to apply composition techniques and sequencing techniques. The application of these related skills will help to expand creativity in producing their music for visuals.
MAD Studio Project
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The MAD Studio Project aims to build on the interdisciplinary practices taught in PlayLab in order to further develop students’ ability to generate new ideas and contribute to innovations. Students will work in mixed groups and take on complex, real-world industry projects. They will draw on the domain knowledge and skills from their own tracks, as well as those of their peers from other tracks, in order to gain a deeper understanding of an issue, and transform them into new knowledge which confronts the challenges of the present world. This module is a facilitated time and space for students to explore across the disciplines of creative perspectives, which necessarily includes research and design, problem-solving and communication of ideas. The teaching facilitation will also embrace the design inquiry cycle that enables learners to mind shift and lead into a convergence of viewpoints.
Persuasive Communication with Data Storytelling
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YEAR 3 - Semester 1 or 2
Portfolio Development
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Students plan and produce four contrasting works to be included in their professional portfolio. The projects showcase a variety of skills and knowledge that they have acquired during the course. Students are expected to present a proposal, arrange, compose, rehearse, record, and produce their own original work.
Show Production
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To equip students with the ability to set-up, mix and run a ‘live’ show/concert. Students will be able to perform both FOH (Front of House) and monitor mixes and be able to handle the logistics, set-up, stage management, and running of a ‘live’ show/concert.
Ensemble Lab
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Ensemble Lab is a laboratory for exploring ensemble interaction. Students will apply musical skills that they have learnt in years one and two to musical ensemble performance situations. Students will produce a number of live performances/performance videos of improvised and prestructured material.
Transdisciplinary Project
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The Final-Year Project is an opportunity for students to integrate, apply and deepen the knowledge, skillsets and competencies (both technical and general) they have gained over the course of their study. Building on the skills taught in PlayLab and the MAD Studio Project, students will work in mixed groups to tackle complex real-world issues through industry projects. They will learn how to research and generate new, innovative solutions that go beyond a single domain, while considering other factors such as meeting a business-end, dealing with resource constraints, as well as taking advantage of social, cultural and economic trends. They will also learn how to communicate with their stakeholders and manage a project. By the end of this module, students will deepen their skills in acquiring and synthesising knowledge from across disciplines and develop resilience and an entrepreneurial spirit in tackling complex problems.
YEAR 3 - Semester 1 or 2
Internship Programme
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This module aims to immerse students with the real-world industry experience. This programme comprises a 22-week enhanced internship programme integrating a structured learning outcome which facilitates authentic learning.
Personal Branding and Career Agility
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Effective Writing for the Workplace
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Electives
The SP elective framework offers students options to pursue their passion and / or meet different career needs, and is an integral part of the holistic education we seek to provide to our students. The learning experiences of this elective frame-work
help students in their development as self-directed, versatile, life-long learners, which are essential in today’s vola-tile and changing societal as well as occupational landscape.
Please note: Course structure subjected to change.
The Common Core Curriculum (CCC) is designed to prepare students for a disruptive world that is ever-changing. There are 10 common core modules, comprising critical human and emerging digital skills that will allow you to be versatile and thrive in the
future, no matter which industry or job you go into