ANIMATION & GAME ART (AGA)
3D Art Asset Creation 1More
This module aims to equip students with essential knowledge of 3D computer graphics. Students will learn how to create 3D assets and render using the latest 3D technology. Through practical sessions, students can develop their skills and creativity to create digital artwork that can be used for product visualization. The module will let students explore many disciples inside the 3D production pipeline.
This module aims to cover the traditional animation principles in-depth and adapt them for 3D. Through hands-on practical lessons, students will use professional 3D animation software to adopt an organized approach to computer animation and learn techniques for creating convincing movement. At the end of the module, students are expected to demonstrate an understanding of body mechanics and produce entertaining pieces of 3D animation involving anthropomorphic and basic humanoid characters.
Critical and Analytical ThinkingMore
This module aims to equip students with skills in critical and analytical thinking, which includes the ability to evaluate different perspectives, articulate a point of view and support it with relevant and credible evidence. The module also provides students with opportunities to practise information literacy, and critical and analytical thinking skills through the exploration of contemporary local and global issues.
This module aims to equip students to develop fundamental drawing skills such lines, shapes, forms and tones to arrive at an integrated image. Through drawing exercises that cover areas like texture and volume, space relationships, proportion, perspective, and composition, students will learn both analytical and inventive components of the drawing process. These skillsets will form the basis for students to embark further along the line of visual art and design.
Education and Career Guidance 1: Personal DevelopmentMore
This module aims to help you discover your strengths, values and interests. It also supports you in making informed educational and career choices to achieve your career aspirations.
Choose 4 out of 8 taster modules.
Narrative Thinking (NAT)More
This module aims to equip students with the skills to critically evaluate the elements of narratives used in a variety of contexts, and to appreciate and harness the power of storytelling in our daily life. Students will analyse narratives to connect and contextualise self to society, and learn to craft impactful personal narratives to inspire or influence others.
The ability to think about an issue systematically and look at it across different disciplines are key skills needed in to solve complex real-world issues. PlayLab aims to cultivate these skillsets through playful and creative problem solving in order to generate, embrace and execute new and innovative ideas. In this module, students will learn how to tackle a complex issue over 3-Phases: (i) Understanding the Problem, (ii) Envisioning Solutions and (iii) Articulating the Idea. Through this process, they will develop communication and collaboration skills, a curious mindset, a willingness to experiment, and an openness to new ideas.
Principles of DesignMore
This module is part of the Foundry Programme which provides first-year students with foundational competencies needed in the media, arts and design sectors.
Design is a basic skillset in the creation of effective animations, games, videos, marketing campaigns, etc., and plays a vital role in shaping and improving the user experience across all disciplines in the creative industry. This module introduces students to the basic principles of design in the form of visual hierarchy and flow, through the disciplines of photography, digital imaging and illustration.
Students will learn how to create composition as a whole using design elements such as lines, shapes, space, colour and typography. By the end of the modules, students will be equipped with the vocabulary of the medium and basic digital skills to transform their images into meaningful methods of communication.
In this module, students will develop creative thinking skills as they learn how to create effective designs for various audiences/users and platforms.
Sports For LifeMore
Sports for Life (SFL) is a physical education programme that has become part of the Graduation Criteria for ALL Year 1 students matriculated since AY2018/19.
During this e-learning Semester, Year 1 students can choose their preferred module from a selection of 9 sports.
SFL aims to encourage students to lead an active lifestyle by following a holistic e-learning package with videos and supplementary materials that focuses on acquiring knowledge, rules of the game, basic sports techniques and maintaining fitness. Besides physical activity, the e-learning curriculum also comprises of syllabus on Mental Wellness and Personal Leadership using 7 Habits of Highly Effective College Students.
This module introduces students to the creative writing process. Students will examine the history of storytelling and how stories are used to teach life lessons. They will learn the elements of a good story and be taken through a step-by-step journey of crafting a story from ideation to editing. Students will be exposed to writing for different audiences, genres and media platforms.
Understanding Humans & CommunitiesMore
Understanding how we think and behave as individuals and as part of a community is essential when crafting effective and memorable stories and experiences for a certain target audience. This module will introduce basic cognitive processes and examine how our behaviors are influenced by social processes. Students will also gain a deeper understanding of their community by learning about how cultural and social norms affect our behavior, and vice versa.
Visual Storytelling 1More
This module aims to introduce students to the creative visual story creation process. Students will be taken through a journey of discovery and tap into various sources of creativity to uncover their potential as visual storytellers. Students will experience the process of creating a story; from brainstorming to ideation to character development, personas, plot, story structure and branching narratives. Students will be exposed to creating stories for different audiences and genres and learn how to present a visual story effectively as well as give critique constructively.
3D Art Asset Creation 2More
This module aims to equip students with upskilling their knowledge in 3D asset creation. They will create 3D models and digital textures through latest technological workflow and processes. Students will build props and environment and integrate them to build worlds. The ability to develop such assets is beneficial in producing digital content for animation, games, immersive and various digital platform.
3D Art Asset Creation 3More
This module aims to equip students with extending their knowledge in 3D asset creation. They will create 3D models and digital textures through latest technological workflow and processes. Students will build and rig character models ready for integration into animation, games, immersive and various digital platform.
This module aims to focus on creating character performances in a character driven scenario or situation. It will expose students to specific approaches for character animation such as facial animation and lip sync. Students will be taught how to make their digital actors act and display convincing emotions.
This module aims to equip students with the ability to apply graphics animation techniques into practice. Students will demonstrate an understanding of design principles as applied to animating motion graphics such as dynamic typography, 2D and 3D imagery.
Concept Art & DesignMore
This module aims to build upon the students’ perspective drawing skills and utilizing it to design sets props, and characters for animation and game productions. Students will explore interior and exterior set designs, as well as props such as weapons and vehicles, and explore different techniques and workflow in figure stylization for character design.
Education And Career Guidance 2More
This module helps you to discover and develop the skills, knowledge and attitudes needed for work effectiveness. Upon completion of the module, you should be able to develop professional skills and build interpersonal relationships, acquire the skills to seek and secure work, develop the ability to adapt and respond effectively to changes at work, and appreciate and respect the diversity of individuals, culture and work environment. You would also learn to be financially savvy consumers.
Figure Drawing & AnatomyMore
This module aims to build upon the concept taught in Drawing with further emphasis on figure drawing. Students will study basic human anatomy and be taught the techniques for drawing human figures and capturing poses using methods such as contour and gesture drawings. Drawing for weight, force, emotion, thought and movement are stressed. Character design and development will be realised through descriptive drawing for 3D animation production.
MAD Studio ProjectMore
The MAD Studio Project aims to build on the interdisciplinary practices taught in PlayLab in order to further develop students’ ability to generate new ideas and contribute to innovations. Students will work in mixed groups and take on complex, real-world industry projects. They will draw on the domain knowledge and skills from their own tracks, as well as those of their peers from other tracks, in order to gain a deeper understanding of an issue, and transform them into new knowledge which confronts the challenges of the present world. This module is a facilitated time and space for students to explore across the disciplines of creative perspectives, which necessarily includes research and design, problem-solving and communication of ideas. The teaching facilitation will also embrace the design inquiry cycle that enables learners to mind shift and lead into a convergence of viewpoints.
This module aims to explore existing portfolio methods as well as emerging technologies to create and market individual portfolio and self-branding. It investigates offline and online strategies to enhance the students’ portfolio. The students will also learn to document all important information to be presented in hiring processes. The module prepares the students the ability to influence hiring experts by presenting themselves in a manner that would make them the right fit.
Social Innovation ProjectMore
This module aims to equip students with a Design Thinking mindset in a social innovation context. Students collaborate in multi-disciplinary groups to apply Design Thinking tools and methods to create innovative prototype solutions for local social issues. In the process, they will develop a better understanding of themselves, and empathy for a local community in need.
Visual Storytelling 2More
This module aims to equip students with storyboarding and storytelling skills to present ideas, stories and narratives. Students will acquire knowledge of visual grammar and narrative styles, visual and story design, and be able to conceptualise effective storyboards for a variety of emerging media formats. Students will get to demonstrate their creativity and imagination in presenting their visual product which can be further developed should they go into production
This module aims to cover the extension of asset creation through topics such as cloth, clothes, hair and fur simulation. The students will be able to apply the simulation effects to be driven by and interact with animated objects.
Animation and Game Art StudioMore
Aims to provide students with the opportunity to apply concepts and techniques learned into managing and executing real-world animated film projects. Students may utilise assets created in the Conceptualization & Layout module or generate new story ideas and create an animated film or game assets through the production pipeline to final delivery. In addition, the module will include workshops conducted by industry professionals to provide insight and assist students in organizing and producing work in line with professional practices.
This module aims to immerse students with the real-world industry experience. This programme comprises a 22-week enhanced internship programme integrating a structured learning outcome which facilitates authentic learning.
User Interface And Experience DesignMore
This module aims to focus on user interfaces and the user experiences of interaction within the game. Students will learn the basics of how to create effective game interfaces using the appropriate tools and techniques as well as being able to understand the user perspectives and experiences of users interacting with game interfaces and gameplay.