MOTION DESIGN & EFFECTS (MFX)
3D Fundamentals More
Aims to equip students with the basic knowledge of 3D computer generated imagery. Students will learn how to perceive objects in 3D space and be taught the techniques for modelling, texturing, lighting, rigging, animating and rendering using state-of-the art 3D software.
Through practical sessions, students will be able to apply their creativity and storytelling skills to conceptualise and build interesting 3D models and animate them. The module encourages the students to showcase their artistic talents in developing quality 3D content for product visualization, games, movies and advertising needs.
Critical and Analytical ThinkingMore
This module aims to equip students with skills in critical and analytical thinking, which includes the ability to evaluate different perspectives, articulate a point of view and support it with relevant and credible evidence. The module also provides students with opportunities to practise information literacy, and critical and analytical thinking skills through the exploration of contemporary local and global issues.
Education and Career Guidance 1: Personal DevelopmentMore
This module aims to help you discover your strengths, values and interests. It also supports you in making informed educational and career choices to achieve your career aspirations.
Choose 4 out of 8 taster modules.
This module is fundamentally designed to translate and apply the language of motion.
Students will interpret and demonstrate the principles of animation as applied motion
graphics. Students will be familiarized with industry tools and processes and will eventually be able to employ these principles and processes in motion design projects.
Narrative Thinking (NAT)More
This module aims to equip students with the skills to critically evaluate the elements of narratives used in a variety of contexts, and to appreciate and harness the power of storytelling in our daily life. Students will analyse narratives to connect and contextualise self to society, and learn to craft impactful personal narratives to inspire or influence others.
Principles of DesignMore
This module is part of the Foundry Programme which provides first-year students with foundational competencies needed in the media, arts and design sectors.
Design is a basic skillset in the creation of effective animations, games, videos, marketing campaigns, etc., and plays a vital role in shaping and improving the user experience across all disciplines in the creative industry. This module introduces students to the basic principles of design in the form of visual hierarchy and flow, through the disciplines of photography, digital imaging and illustration.
Students will learn how to create composition as a whole using design elements such as lines, shapes, space, colour and typography. By the end of the modules, students will be equipped with the vocabulary of the medium and basic digital skills to transform their images into meaningful methods of communication.
In this module, students will develop creative thinking skills as they learn how to create effective designs for various audiences/users and platforms.
Sports For LifeMore
Sports for Life (SFL) is a physical education programme that has become part of the Graduation Criteria for ALL Year 1 students matriculated since AY2018/19.
During this e-learning Semester, Year 1 students can choose their preferred module from a selection of 9 sports.
SFL aims to encourage students to lead an active lifestyle by following a holistic e-learning package with videos and supplementary materials that focuses on acquiring knowledge, rules of the game, basic sports techniques and maintaining fitness. Besides physical activity, the e-learning curriculum also comprises of syllabus on Mental Wellness and Personal Leadership using 7 Habits of Highly Effective College Students.
This module introduces students to the creative writing process. Students will examine the history of storytelling and how stories are used to teach life lessons. They will learn the elements of a good story and be taken through a step-by-step journey of crafting a story from ideation to editing. Students will be exposed to writing for different audiences, genres and media platforms.
The ability to think about an issue systematically and look at it across different disciplines are key skills needed in to solve complex real-world issues. PlayLab aims to cultivate these skillsets through playful and creative problem solving in order to generate, embrace and execute new and innovative ideas. In this module, students will learn how to tackle a complex issue over 3-Phases: (i) Understanding the Problem, (ii) Envisioning Solutions and (iii) Articulating the Idea. Through this process, they will develop communication and collaboration skills, a curious mindset, a willingness to experiment, and an openness to new ideas.
Understanding Humans & CommunitiesMore
Understanding how we think and behave as individuals and as part of a community is essential when crafting effective and memorable stories and experiences for a certain target audience. This module will introduce basic cognitive processes and examine how our behaviors are influenced by social processes. Students will also gain a deeper understanding of their community by learning about how cultural and social norms affect our behavior, and vice versa.
Video and Audio FundamentalsMore
Aims to train students in basic video production. Student will learn essential camera functions and grammar of shots. Students will plan, shoot, edit the sequence and export the video for delivery.
For audio, students will learn to select the required audio formats. They will also be taught how to edit and export audio. Students will be required to combine video and audio to produce a presentation of good quality.
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This module offers a focused study of graphic concepts and practice of graphic design. Students will build upon basic graphic recognition and application through principles of design, art direction, typography, information graphics and imaging software. By the end of the module, students will explore and apply their knowledge gained through an integrated design project. This module also would provide students with opportunities to expand the various aspects of design and integrating them into other modules.
This module introduces motion design across multiple platforms such as web, app and traditional media. It explores brand identity and maintaining of brand consistency in the process of design and animation.
In Sem 1, the module aims to train students with compositing techniques such as 2d to 3d workflow integration. CGI multi pass rendering and compositing. This module shares an integrated assignment with other modules across this level, which provides students with an opportunity to apply their compositing skills to integrate live action footage with CG for their title opening pieces and visual effects sequence. In 2nd Sem, the module aims to introduce students to the fundamentals of compositing that combined the principles of colour theory and image composition. Students will develop an understanding of CGI passes, set extension and alpha extraction.
Dynamic Typography More
In this class, students will be introduced to strategies of visual communication through kinetic elements, focusing on form, speed, rhythm, orientation, colour, texture, and quality of motion. Students will explore the expressive potential of typography in a variety of exercises dealing with dynamic typography and motion graphics. Students explore and experiment with typography in print expressed and unleashed in motion. Through analysing contemporary and historical examples, such as film and TV titles, music videos, commercials, as well as exemplary typography work in print design students will develop their own potential for expression trough dynamic typography. Each student will give a research presentation about a designer and discuss his or her contributions to design, animation, and typography.
Education And Career Guidance 2More
This module helps you to discover and develop the skills, knowledge and attitudes needed for work effectiveness. Upon completion of the module, you should be able to develop professional skills and build interpersonal relationships, acquire the skills to seek and secure work, develop the ability to adapt and respond effectively to changes at work, and appreciate and respect the diversity of individuals, culture and work environment. You would also learn to be financially savvy consumers.
This module aims to equip students with fundamental knowledge in the creation and simulation of natural elements such as fire, water and wind. This module will also cover other effects based animation such as destruction, particle effects, rigid/soft body dynamics and hair/fur simulation.
MAD Studio ProjectMore
The MAD Studio Project aims to build on the interdisciplinary practices taught in PlayLab in order to further develop students’ ability to generate new ideas and contribute to innovations. Students will work in mixed groups and take on complex, real-world industry projects. They will draw on the domain knowledge and skills from their own tracks, as well as those of their peers from other tracks, in order to gain a deeper understanding of an issue, and transform them into new knowledge which confronts the challenges of the present world. This module is a facilitated time and space for students to explore across the disciplines of creative perspectives, which necessarily includes research and design, problem-solving and communication of ideas. The teaching facilitation will also embrace the design inquiry cycle that enables learners to mind shift and lead into a convergence of viewpoints.
Production for Visual Effects More
This module aims to train students to be competent in video production to support visual effects projects. It will expose them to video production and post-production processes and workflow. It will foster the appreciation of film as an art form and the development and impact of CG in filmmaking. Students will be introduced to the history of visual effects and how it has evolved over time. Students will be familiarised with the techniques and application of video production including cinematography, lighting and stereoscopic 3D. Students will produce their own short film integrating live action and CG elements based on the skills acquired from the module.
Social Innovation ProjectMore
This module aims to equip students with a Design Thinking mindset in a social innovation context. Students collaborate in multi-disciplinary groups to apply Design Thinking tools and methods to create innovative prototype solutions for local social issues. In the process, they will develop a better understanding of themselves, and empathy for a local community in need.
This module explores innovative studio and field practices in the development of emerging forms of digital media and communications. Students will work individually and in teams to produce new media projects using a variety of methods and technologies. Areas of investigation may include immersive media, motion capture, emerging formats and trans-media projects.
This module delves into the history of film titles design from title cards and intertitles to computer generated title sequences. By the end of the module, student should be able to structure a title sequence according to industry practiced hierarchies. Student will be able to describe the elements and components that make up a title sequence. They will design and propose a title sequence, plan the timing, counterpoint to music and add the typography to the sequence.
Final Year ProjectMore
The Final-Year Project is an opportunity for students to integrate, apply and deepen the knowledge, skillsets and competencies (both technical and general) they have gained over the course of their study. Building on the skills taught in PlayLab and the MAD Studio Project, students will work in mixed groups to tackle complex real-world issues through industry projects. They will learn how to research and generate new, innovative solutions that go beyond a single domain, while considering other factors such as meeting a business-end, dealing with resource constraints, as well as taking advantage of social, cultural and economic trends. They will also learn how to communicate with their stakeholders and manage a project. By the end of this module, students will deepen their skills in acquiring and synthesising knowledge from across disciplines and develop resilience and an entrepreneurial spirit in tackling complex problems.
This module aims to immerse students with the real-world industry experience. This programme comprises a 22-week enhanced internship programme integrating a structured learning outcome which facilitates authentic learning.