Introduction to 3D Modelling with Substance Painter for Games

Course Date:
TBA

Registration Period:
TBA

Duration:
60 hours

Time:
9:00am to 6:00pm

Mode of Training:
Blended (F2F & Online Synchronous)

Venue:
Singapore Polytechnic


Course Introduction

In this short course, the participants will learn how to use Substance Painter workflow to create 3D game asset from modelling to PBR (Physical Based Rendering) texturing process of 3D artwork for skillsets in the Digital Media sector such as games, animation, film and interactive media, digital design, architecture and interior design.


Course Objective

This course equips participants with the essential knowledge ad skillsets of 3D modelling with Substance Painter workflow for game and animation projects.


Course Outline

By the end of the course, participants will be able to: 

1. Create 3D game asset with high-poly to low-poly workflow.
2. Use Substance Painter workflow to create texture with PBR (Physical Based Rendering) texturing process.
3. Integrate 3D game asset into game engine such as Unreal Engine 4.

Topics to be covered

1. Modelling and UV unwrapping 3D prop
2. Creating PBR (Physical Based Rendering) texture in Substance Painter
3. Lighting and Rendering in Unreal Engine 4

Suitable for

3D artist/Environment Artist/Prop Artist/Texture Artist/Game Artist/CG artist/3D Interior Designer/3D Creative Designer/Digital Media Specialist/Graphic Designer/Interactive Media Designer/Multimedia Designer


Minimum Entry Requirements / Assumed Skills and Knowledge

Participants should be able to communicate in simple English, have basic skills computer skills, preferred to have some basic knowledge of 3D modelling skill and Photoshop skill.


Award / Certification / Accreditation

• Certificate of Attendance (electronic Certificate will be issued)
A Certificate of Attendance will be awarded to participants who meet at least 75% attendance rate

• Certificate of Performance (electronic Certificate will be issued)
A Certificate of Performance will be awarded to participants who pass the examination and meet at least 75% attendance rate


Trainer's Profile

Clarence Ong (Co-Trainer) has more than 11 years of experience in the game, animation, and film industry where he worked as environment lead and art director for projects ranging from AAA games, TV animation series, MTV video and feature film production. He has worked for clients such as Codemasters and renowned Japanese AAA game publishers. His primary focuses are 3D environment art, shaders and visual development with Unreal Engine for both western and Japanese artistic direction.

Alfred Fabian (Co-Trainer) is a passionate 3D artist with more than 10 years of experience in game/animation and the film industry in various projects such as L.A. Noire, Saint Row 3rd and Happy Feet. His primary skills are character modeling + texturing, digital sculpting, and lighting for animation production. 
Applicants/EligibilityTotal fees (incl. GST)
Singapore Citizens aged 40 and above1$130.68
Singapore Citizens aged below 40$346.68
Singapore Permanent Residents$346.68
SME-sponsored Singapore Citizens and Permanent Residents2$130.68
Full Course Fee$1,155.60
Singaporeans aged 25 years and above may use **SkillsFuture Credit balance to offset respective course fees.

1Under the SkillsFuture Mid-career Enhanced Subsidy. For more information, visit the SkillsFuture website here
2 Under the Enhanced Training Support for Small & Medium Enterprises (SMEs) Scheme. For more information of the scheme, click here. To view SP’s list of similar funded courses, click here. Please submit the attached “Declaration Form for Enhanced Training Support Scheme for SME” together with your online application.

Funding Incentives

Please click here for more information on funding incentives.


Register Here

Eligible for SkillsFuture Credit
Terms and Conditions

*Please note that once the maximum class size is reached, the online registration will be closed.
You may register your interest, and would be notified if there is new run.

Application Procedure

1. All applications must be made via Online Registration at www.pace.sp.edu.sg
Course fees can be paid by the following payment modes:

a) Credit Cards, Internet Banking, NETS (Not Applicable for company sponsored)
For e-payment using Visa/Master cards and Internet Banking, please click on the ‘Make e-Payment’ button on the acknowledgement page to proceed.

b) For NETS payment, you can pay at:
Singapore Polytechnic
PACE Academy

c) For payment via PayNow, please enter the UEN No. T08GB0056ACET and indicate the invoice/registration number. 

*With effect from 1 August 2021, cheque payment will not be available.

2. All successful applicants will be notified with a letter of confirmation via email.

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