9:00am to 6:00pm
Mode of Training:
Blended (F2F & Online Synchronous)
This course will equip participants with the skillset of market in-demand jobs such as level designer, level artist, environment artist, digital layout artist, 3D interior designer, etc
This course equips participants with the essential knowledge and skills to create 3D level environments from a design perspective and explore how to design different level themes and puzzles with narrative.
By the end of the course, participants will be able to:
1. Describe the theory of game level design.
2. Create a playable game level with game engine
Topics to be covered
1. Theory on Level Design
2. Creating Level in Unreal Engine
3. Setting up Game Event Trigger
Game Designer/Level Designer/Level Artist/Environment Artist/Digital Layout Artist/3D Artist/Game Artist/3D Interior Designer.
Minimum Entry Requirements / Assumed Skills and Knowledge
Participants should be able to communicate in simple English, have basic skills computer skills, preferred to have some basic knowledge of 3D modelling skill and Photoshop skill.
Award / Certification / Accreditation
• Certificate of Attendance (electronic Certificate will be issued)
A Certificate of Attendance will be awarded to participants who meet at least 75% attendance rate
• Certificate of Performance (electronic Certificate will be issued)
A Certificate of Performance will be awarded to participants who pass the assessment and meet at least 75% attendance rate
Clarence Ong (Co-Trainer) has more than 11 years of experience in the game, animation, and film industry where he worked as environment lead and art director for projects ranging from AAA games, TV animation series, MTV video and feature film production. He has worked for clients such as Codemasters and renowned Japanese AAA game publishers. His primary focuses are 3D environment art, shaders and visual development with Unreal Engine for both western and Japanese artistic direction.
Roy Chan (Co-Trainer) has more than 10 years of experience in the gaming, entertainment and education industry, involving works ranging from game design, level design and UI design. He has published games on Facebook and Xbox Live. His primary focus is UI and level design for games, having worked with Source Engine Valve Hammer Editor used by Valve for their Half-Life games. He is currently teaching Game Design modules to Year 1 to Year 3 students in SP’s Diploma in Game Design and Development course.
Eligible for SkillsFuture CreditTerms and Conditions*Please note that once the maximum class size is reached, the online registration will be closed.
You may register your interest, and would be notified if there is new run.
1. All applications must be made via Online Registration at www.pace.sp.edu.sg
Course fees can be paid by the following payment modes:
a) Credit Cards, Internet Banking, NETS (Not Applicable for company sponsored)
For e-payment using Visa/Master cards and Internet Banking, please click on the ‘Make e-Payment’ button on the acknowledgement page to proceed.
b) For NETS payment, you can pay at:
c) For payment via PayNow, please enter the UEN No. T08GB0056ACET and indicate the invoice/registration number.
*With effect from 1 August 2021, cheque payment will not be available.
2. All successful applicants will be notified with a letter of confirmation via email.