Making Music, Shaping Sound


Diploma in Music and Audio Technology (DMAT) JAE Code: S97

What You'll Study

What You'll Study

DMAT students shine at Xinyao competition
Three students from the Diploma in Music and Audio Technology (DMAT) bagged the prize for best composition at the National Schools Xinyao Singing and Songwriting Competition.
Folk songs from an island city
DMAT Alumnus in the Teng Ensemble
Shocked Star
DMAT Alumnus awarded 2016 Holly Prize by Songwriters Hall of Fame
Helping young artistes through their struggles
DMAT Alumnus to perform at 2016 SHINE Festival
Inspired By A Piece Of Floating Ash
DMAT Alumnus Launching Debut Album
A Decade of DMAT
DMAT 10th Anniversary Celebration
5 Things You Probably Didn't Know About Our Course
To find out what it’s like in the Diploma in Music and Audio Technology (DMAT) and what is so interesting about it.
Music and Sound, We Go Around
For the love of music and sound, students from the Diploma in Music and Audio Technology (DMAT) course have had a busy year in the studio, on the stage, and even across sea and sand!


Er Cong (Your student-intern) is a hardworking and efficient worker who takes pride and ownership of all tasks assigned to him. During these two months of attachment with us, he has shown initiatives and has proved himself to be a fast learner. As the Sound Director of 'VOICE - The Musical", a public performance staged by our company, Ercong was given the opportunity to apply what he has been taught in his diploma course; he impressed us with his ability to multi-task and manages to deliver beyond expectations even when placed under immense pressure and stress. Er Cong has been an asset to the company; it's been a great pleasure for us to have him with us for the two months.
Janet Chin
United Artiste Network (UAN) World Pte Ltd

First Year

Module Code
Module Name
Total Hours
Communicating for Personal and Team Effectiveness
Aims to equip students with the necessary skills to develop self-confidence in their spoken and written interaction with intended audiences for specific purposes, in informal contexts.
Communicating for Project (Report) Effectiveness
Aims to equip students with skills in effective communication, teamwork and interpersonal communication, and report writing.
General Education 1
Aims to equip students with critical reasoning skills and provide them with opportunities to practise critical thinking through the exploration of contemporary social issues. It also provides a platform for students to learn the basics of arguments through the formal argumentation structure.
General Education 2
Aims to equip students with the skills to critically analyse the elements of persuasion in narratives used in a variety of contexts to appreciate the power of storytelling in our daily life. Students will also explore the history of discrimination in societies and craft their responses through their own narrative.
Education and Career Guidance 1
A compulsory module for all first year students, ECG 1 aims to develop an understanding of personal interests, strengths, values and life goals. With greater knowledge and understanding of self, planning and decision making in choosing a future career can be better developed. Some topics covered in ECG 1 include ‘Defining My SP Life’, ‘Personal Branding’, ‘Discovering My Interests’, ‘Planning for Success – My Personal Action Plan’ and more.
Acoustical Science
Aims to provide foundational understanding of the principles of acoustics related to musical instruments and physical environments. The mechanism of transducers as well as physiology of hearing are also covered to provide a broad understanding of the scientific principles used in Audio and Music Technology.
Recording and Mixing Techniques 1
Introduces students to the field of sound recording and music production. The students will learn well-established techniques of recording and mixing using industry standard hardware and software. Students will learn about audio processes through practical exercises and critical listening.
Synthesis and Composition 1
Introduces basic concepts of musical organization and techniques that enable music is produced with the aid of computers. Fundamental ways of structuring sound are explored using a variety of approaches, ranging from group improvisation using found objects, to using the computer to realize musical compositions with MIDI sequencing software. In addition, some commonly used synthesis techniques are systematically explored.
Aims to develop the student’s musicianship abilities through ear-training and keyboard skills. This module concentrates on the areas of rhythm and pitch reading skills, improvisation and playing by ear, so as to develop the ability to recognize, reproduce and notate musical elements. Basic keyboard skills will be taught from the perspective of using the keyboard as an efficient music production tool.
Production Lab
Production Lab is a facilitated time and space for students to explore the entire production process at an elementary level, drawing connections between the concepts introduced in the first-year modules. Through exercises, presentations and reflections, the student will be exposed to various concepts that feed into the goals of the music production process as well as cultivate their sensitivity towards the supporting processes.
Music Theory 1
This is a foundational module that aims to equip students with basic music theory skills. Students will acquire musical literacy, as well as basic analytical and harmonic skills. Emphasis is on the tonal harmony used in traditional European Western music. Students will also be given an overview of the history of Western Art Music. They will examine significant developments and characteristics of the Common Practice Period, including some important composers and their works.

Second Year

Module Code
Module Name
Total Hours
Social Innovation Project
Aims to equip students with the Design Thinking mindset, methods and tools to conceptualise innovative solutions for real life problems. Students will explore a social cause, go through the practical rigour of the Design Thinking process and apply suitable tools to fulfil the objectives of the project. Students will also be exposed to trends and issues related to themes, such as Healthcare, Active Ageing, Environment, and Social Integration. In the process, they will develop a better understanding of themselves and the world, as well as the positive impact they can make.
General Education 3
Aims to enhance students’ knowledge and appreciation of a broad range of social, political and economic issues. Students will learn about the importance and relevance of information literacy skills as well as develop their ability to assess the validity and reliability of information from different sources, consider diverse perspectives, and put forward a convincing point of view.
Education and Career Guidance 2
ECG 2 is taken by all second year students. This module aims to develop professional skills necessary to seek and secure work. It also guides the students on how to discover and develop skills, knowledge and attitudes needed for work effectiveness and changes related to work. Topics covered in this module include ‘Job Search and Market Trends’, ‘Discovering Your Unique Selling Point’, ‘Resilience’, ‘Work Place Values’ and more.
Music Theory 2
This module aims to develop the students’ understanding and application of contemporary music theory by exploring important techniques used in popular contemporary music.
Synthesis and Composition 2
Aims to produce a portfolio of short compositions utilizing a variety of formal compositional procedures which are realized via computer programming. Students are introduced to fundamental computer programming concepts and to a number of approaches to algorithmically create musical material. These are applied to produce music in a number of different musical genres. In addition to refining the students’ skills in using a Digital Audio Workstation, several advanced synthesis techniques are covered.
Aims to explore a variety of genres, as well as writing approaches. By analysing specific musical examples, students will be able to draw out the important elements in the different genres studied, and incorporate them into their own styles of writing.
The Business of Music
Introduces students to the business, legal, ethical and fiscal aspects of the music world and students will learn about its organisational structure including the different roles, major players and career opportunities in it. An introduction to entrepreneurial skillsets required in the modern online music environment will also be included.
Performance Practices
Provides a basic grounding in generic skills useful in common musical performance situations. In addition to introducing a structured approach to learning instrumental technique, the continuum between free improvisation and completely notated performance situations is explored in both solo and group choral/ instrumental contexts. Students are also confronted with some of the logistical challenges of organizing a performance.
Recording and Mixing Techniques 2
Aims to further students learning in recording and mixing techniques. They will be introduced to a greater variety of multi-microphone recording techniques. Students will also be taught how to apply digital signal processing to create a mix that best expresses the music they have recorded.
Song Writing
Trains students in the techniques of writing a song; in particular - lyrics, melody, harmony and rhythm are identified and deconstructed in order to examine how the distinct components function in isolation, as well as in relation to each other. Different ways to start the process of writing will also be explored, and by the end of the module, students should be equipped with sufficient knowledge and practice to competently write their own songs. This module will also provide an overview of the history of Western popular music and the evolution of song styles, by examining the significant works of important songwriters from the 1920s to the present.
Production Workshop
Lecturers work on commercial music projects from individual music artistes, to bands, to music and audio for visual media. Mainly producing music from the ground up the way it would be done in the industry. These projects will bring together the various skills the students have learnt in DMAT and refine them to the standards required commercially. These products will eventually be released commercially to the public. Students will learn first hand what it takes to bring a musical or audio product into the market, by working alongside their lecturers.

Third Year

Module Code
Module Name
Total Hours
Internship Programme
Students are sent to intern at selected local and overseas organisations to further develop their functional and technical skills through working on real-life audio-related projects. Students contribute to the organisations by applying what they have learnt, while also learning and gaining experience from a real-life digital media working environment.
17 weeks
Audio Post-Production
This module will establish the knowledge and the skills for creating and shaping a meaningful film and game sound design, starting with the base of recorded location sound. Each building block of the soundtrack will be examined for their narrative function. They will also be discussed in relationship to pre-production and production.

Students will practise sound-editing techniques and explore how sound textures and dynamics can shape the scenes and the characters, with considerations to meaning, rhythm, spatiality, mood and emotion. There will also be listening exercises to illustrate these facets of sound, and more importantly, to experience the effect of such choices.
Portfolio Development
Assists the student to develop a professional portfolio. Students plan and produce two contrasting projects; these works showcase a variety of skills and knowledge that they have acquired during the course. Students are expected to present a proposal, arrange, compose, rehearse, record, and produce their own original work. In addition, the students demonstrate their competence in event management by participating in a major show / production.
Scoring for Visuals
The module aims to equip students with the ability to apply appropriate compositional skills to support the intended emotions of moving images. Students will be exposed to the processes and practices of scoring and they will analyse the different functions of film scores through class discussions, activities and research. At the end of the course, students will be able to produce effective music that supports the required film content.
Interactive Audio
Interactive Audio applies computer programming concepts to create interactive music and audio systems. Using a programming environment optimized for creating music and audio applications, students will create a variety of synthesizers and signal processors, as well as design and build their own interactive performance systems.

Third Year - Electives (Choose 1 only)

Module Code
Module Name
Total Hours
Show Production
This module aims to introduce students – working in production teams – to the design and the production of live events, with an emphasis on concerts, through the application and integration of the various aspects of show production such as creative direction, live sound, lighting, video / projection design, special effects, choreography / blocking, set design, and stage management. Students will also produce an audio and video recording of the show and be introduced to the fundamentals of show promotion and event management.
Ensemble Lab
Develops ensemble-playing proficiency in various genres, with a focus on developing appropriate articulation, phrasing, intonation, tempo and groove. Supervised rehearsals will explore the continuum between free improvisation and completely notated performance situations, different stylistic approaches, musical sensitivity, band dynamics, stage presence, and how to perform as a unit with melodic, harmonic and rhythmic precision.



Please note:
* Students without Additional Mathematics qualification in 'O' levels will have to take Basic Mathematics.
Course structure subjected to change.