Dreams Animated

Bringing whatever you can dream of to visual reality. The only limit is your imagination!

Diploma in Digital Animation (DDA) JAE Code: S35

What You'll Study

What You'll Study

DDA students to compete in 26th National High School Manga Championships in Kochi Prefecture, Japan.
Deep Thoughts from Ubisoft Singapore Visit
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer" - Satoru Iwata
Talents and friendship!!
Nihon manga geijyutsu gakuin visit november 2015
DDA-DHU Overseas Immersion Programme 2015
Digital Hollywood University, Tokyo Japan
5 Things You Probably Didn't Know About Our Course
To find out what it’s like in DDA and what the profession entails.
DDA to offer new enhanced internship for selected students
Tie-up with Sparky Animation gives DDA students an extended, comprehensive & meaningful internship.
DDA Digital Painting Talk by Stanley 'Artgerm' Law
Is Creating Your Fanbase Important? Find out the secret of Stanley 'Artgerm' Law's successful career in Digital Art Community.
DDA's study trip to Hong Kong
Twenty students from both the second and third year of the Diploma in Digital Animation (DDA).


SP has been putting in a lot of effort in building a good foundation for their students. We have had very good experiences when working with DDA interns. This has further built up our confidence in the quality of the students when we made a decision in employing DDA students as our full time artists. Grace, one of the Junior Lighting artists, who graduated from SP this year and joined us recently, has shown great working attitude and passion in completing work with good quality. With her strong foundation in various disciplines, she is fast in picking up the comments and advice from the team leads and senior artists. This has further improved her efficiency in her tasks and enabled her to take on more challenging assignments. We appreciate the professional training from SP, which has brought up a number of talents who are valuable to our local animation industry.
Teo How Jiann
Production Supervisor,
Sparky Animation
Students went beyond expectations and even worked beyond the stipulated internship period to assist in crunch times. Commitment and professionalism examplified.
Roy Chan
Creative Director,
Monstrou Studio

First Year

Module Code
Module Name
Total Hours
Communicating for Personal and Team Effectiveness
Aims to equip students with the necessary skills to develop self-confidence in their spoken and written interaction with intended audiences for specific purposes, in informal contexts.
General Education 1
Aims to equip students with critical reasoning skills and provide them with opportunities to practise critical thinking through the exploration of contemporary social issues. It also provides a platform for students to learn the basics of arguments through the formal argumentation structure.
General Education 2
Aims to equip students with the skills to critically analyse the elements of persuasion in narratives used in a variety of contexts to appreciate the power of storytelling in our daily life. Students will also explore the history of discrimination in societies and craft their responses through their own narrative.
Education and Career Guidance 1
A compulsory module for all first year students, ECG 1 aims to develop an understanding of personal interests, strengths, values and life goals. With greater knowledge and understanding of self, planning and decision making in choosing a future career can be better developed. Some topics covered in ECG 1 include ‘Defining My SP Life’, ‘Personal Branding’, ‘Discovering My Interests’, ‘Planning for Success – My Personal Action Plan’ and more.
Animation Studio 1
Aims to provide students with primary production knowledge in integrating their previously learned skill sets ranging from modeling to rendering to comprehensively develop and manage a short animated film production. Students are to create standard production timelines based on their presented ideas and encouraged to utilize simple assets created in the Introduction to 3D Computer Graphic module where possible to produce and deliver an entertaining and informative 3D animated video clip.
History of Animation
Aims to explore origin and development of animation to be one of the effective medium for storytelling and entertainment in general. Students will be introduced to many important milestones in animation industry including old sequential art, classical hand drawn animation and 3D animation technology. This module will also help them to identify many facades of art style in animation which focused in many areas around the world with emphasis on Asian region.
Graphic Design Principles
Aims to provide students with basic skills and knowledge of graphic design. Areas covered include principles and elements of design, typography and graphic software such as Photoshop and illustrator. This module would provide students with opportunities to expand the various aspects of design and integrating them into other modules.
Traditional Animation
Aims to introduce students to the basic concepts involved in traditional animation. It utilizes one of the most basic animation toolsets - the pencil and paper - and introduces students to fundamental animation terms such as key drawings, in-betweens, exposure sheets and to principles such as timing, spacing and squash and stretch. This module will enable the students to apply these concepts in the production of hand-drawn animation.
Figure Proportion and Anatomy
Aims to build upon the concepts taught in Drawing with further emphasis on figure drawing. Students will study basic human anatomy like muscles, skeleton, and basic human proportion. This module will help prepare the students for the Character Design module.
Environment & Prop Design
Aims to build upon their perspective drawing skills and utilizing it to design sets and props for animation production. Students will explore interior and exterior set designs, as well as props such as weapons and vehicles. This module will better prepare the students for Conceptualization and Layout.
3D Animation Fundamentals
Aims to cover the traditional animation principles in-depth and adapt them for 3D. Through hands-on practical lessons, students will use professional 3D animation software to adopt a proper organized approach to computer animation and learn techniques for creating convincing movement. At the end of the module, students are expected to demonstrate an understanding of body mechanics and produce entertaining pieces of 3D animation involving anthropomorphic and basic humanoid characters.
Students taking this module will work with a variety of drawing media such as charcoal and pencil to develop line, shape and tone to arrive at an integrated image. Through drawing exercises that cover areas like texture and volume, space relationships, proportion, perspective, human figure and composition, students will learn both analytical and inventive components of the drawing process.
Introduction to 3D Computer Graphics
Aims to equip students with essential knowledge of 3D computer graphics. Students will learn how to model, texture, rig, light and render using the latest 3D technology. Through practical sessions, students can develop their skills and creativity to create digital artwork that can be used for games/product visualization/etc. The module will let students explore many disciples inside the 3D animation pipeline.
Media Business
This module is designed to provide students the fundamentals awareness in the business aspect of the media industry. Students will be required to research and discuss about the valuation of art and design and put theory into practice. Students will be provided with the necessary information for the development of critical and practical skills in the area of media production such as self-promotion, understanding copyright laws, censorship and interpreting financial reports and statements.

Second Year

Module Code
Module Name
Total Hours
Communicating for Project Effectiveness
This module aims to equip students with the skills to articulate and communicate ideas persuasively and to work effectively in teams. They will be taught to pitch ideas or concepts and to write proposals to an intended audience. At the end of the module, students should be able to demonstrate persuasive oral and written communication. They should be able to give and receive feedback, and appreciate the importance of conflict management strategies when working in teams. In addition, students should be able to provide relevant information and strong justification for their proposals.
Social Innovation Project
Aims to equip students with the Design Thinking mindset, methods and tools to conceptualise innovative solutions for real life problems. Students will explore a social cause, go through the practical rigour of the Design Thinking process and apply suitable tools to fulfil the objectives of the project. Students will also be exposed to trends and issues related to themes, such as Healthcare, Active Ageing, Environment, and Social Integration. In the process, they will develop a better understanding of themselves and the world, as well as the positive impact they can make.
General Education 3
Aims to enhance students’ knowledge and appreciation of a broad range of social, political and economic issues. Students will learn about the importance and relevance of information literacy skills as well as develop their ability to assess the validity and reliability of information from different sources, consider diverse perspectives, and put forward a convincing point of view.
Education and Career Guidance 2
ECG 2 is taken by all second year students. This module aims to develop professional skills necessary to seek and secure work. It also guides the students on how to discover and develop skills, knowledge and attitudes needed for work effectiveness and changes related to work. Topics covered in this module include ‘Job Search and Market Trends’, ‘Discovering Your Unique Selling Point’, ‘Resilience’, ‘Work Place Values’ and more.
Visual Storytelling
Aims to equip students with fundamental storyboarding and storytelling skills to craft dramatic stories for animated film. Students will acquire knowledge of visual grammar and narrative styles, practical skills in drawing, visual and story design, scriptwriting basics and be able to conceptualize effective storyboards for a variety of emerging media formats and story forms. Students will get to demonstrate their creativity and imagination in creating their projects which can be further developed should they go into the production stage.
Animation Studio 2
Aims to provide students with primary production knowledge in integrating their previously learned skill sets ranging from modeling to rendering to comprehensively develop and manage a client-based short animated production. Students will be exposed to multiple usage of animation in variety of external live projects (eg. medical visualization, food industries, TV commercial, etc) along with their entrepreneurship aspects.
Figure Drawing for Animation
Aims to build upon the concepts taught in Drawing with further emphasis on figure drawing. Students will study basic human anatomy and be taught the techniques for drawing human figures and capturing poses using methods such as contour and gesture drawings. Drawing for weight, force, emotion, thought and movement are stressed. Character design and development will be realised through descriptive drawing for 3D animation production.
Rigging Fundamentals
The aim of this module is to familiarise students with the basic technical knowledge and skills in handling the rigging fundamentals across the animation pipeline. At the end of the module, students will be able to practice these applications in setting up assets, performing technical animation, and practices post-production tools.
Character Design
Aims to equip students with basic character design elements. This module will explore different style and genres of character designs, character poses and expressions as well as digital painting. This module will prepare the students for Conceptualization and Layout.
Conceptualization and Layout
Aims to equip students with knowledge of the animation pre-production process. They will learn about advanced storytelling concepts and discover various visual styles in animation. They will also learn about art direction, the process of creating mood in a scene via staging and lighting design, as well as cinematic continuity, consistency and video editing. Students will then apply the concepts taught and generate story ideas, concept art, storyboards, layouts and animatics which they can use in their Animation Studio 2 module.
Portfolio Development
Aims to explore traditional and existing portfolio methods as well as emerging technologies to create the portfolio. It investigates strategies to enhance one portfolio. The module also identifies key presentation techniques that can be applied to improve students’ ability to communicate their creative ideas and choices to an audience in a clear and effective manner.

Electives Modules (choose ONE)

Module Code
Module Name
Total Hours
Digital 2D Animation
Aims to build upon the knowledge gained in the Traditional Animation module and expose students to the concepts and techniques involved in 2D animation using professional digital tools. It allows students to produce their work in a significant digital environment in addition to pencil and paper. This module further emphasises the principles of animation including line of action and solid drawing, and introduces students to modern digital animation approaches such as the use of multi-plane cameras and limited animation. Students will then apply these concepts to produce 2D animation within the digital realm.
Basic Dynamic Simulation
Aims to equip students with fundamental knowledge in the creation of character animation’s interaction with props that simulate dynamics such as dust, smoke, fire, and water. This module will also cover other effects based animation such as rigid/soft body dynamics.
Introduction to Game Art Integration
The aim of this module is to introduce animation students to the pipeline of 3D game development, focusing on the role of animators, modellers and lighters. Students will be using an industry standard game engine for this application. At the end of the module, students will be able to use the game engine to import a 3D character, props and environment from Maya, test their animation, and light a scene.

Prescribed Electives (choose ONE SET)
Assets Creation

Module Code
Module Name
Total Hours
Character Modeling and Setup
Aims to impart the knowledge in the fundamentals of organic character modeling, UV mapping, basic texturing and rigging. Students must have passed their 3DF prior to taking this module. Students will tap into their understanding in the aesthetics and anatomy gained from Figure Drawing and bridge their art and technical knowledge in the 3D character creation process.
Digital Creature Modeling and Sculpting
Aims to build upon the fundamental concepts and techniques of organic modeling covered in Character Modeling and Setup. Students will learn to use advanced digital modeling tools to generate industry level texture maps and sculpt high-fidelity creature model based on original or provided design. This module will also incorporate intermediate level of shader engineering and lighting setup which further amplify the models aesthetic.
Environment and Prop Modeling
Aims to equip students with necessary technical skill set to generate professional looking terrain, interior and exterior models and their shaders. This module also focused on up-to-date prop modeling and texturing techniques by utilizing the latest professional software and plug-ins.

Or Character Animation

Module Code
Module Name
Total Hours
Acting for Animation
Aims to provide students with a foundation in acting, improvisation, characterization techniques and directing. No prior knowledge in acting is required. The module will be taught using a series of interesting practical lessons. Students will be able to craft their acting and basic directing skills, and apply the techniques learnt in their animation productions.
3D Body Mechanics
Aims to cover the traditional animation principles in-depth and adapt them for 3D. Through hands-on practical lessons, students will use professional 3D animation software to adopt an organized approach to computer animation and learn techniques for creating convincing movement. At the end of the module, students are expected to demonstrate an understanding of body mechanics and produce entertaining pieces of 3D animation involving anthropomorphic and basic humanoid characters.
3D Character Animation
Aims to build upon the animation concepts taught in the 3D Body Mechanic module. This module will focus on creating performing characters in a character driven scenario or story. It will expose students to specific approaches for character animation such as facial animation and lip sync. Students will be taught how to make their digital actors act and display convincing emotions.

Or Lighting and Compositing

Module Code
Module Name
Total Hours
Digital Lighting and Rendering
Aims to equip students with essential lighting and rendering skills required to furnish a 3D scene. Various lighting and rendering methods will be covered throughout this module to provide students with a better understanding of their applications.
Advanced Lighting and Rendering
Aims to equip students with high-end lighting and compositing techniques. Student are tasked to explore multitude of light parameters and their visual application. They will then apply these knowledge along with post-production effects to generate variety of ambiances and mood according to the intended scenarios.
Digital Compositing
This module aims to train students with compositing concepts such as multipass compositing, matte extraction, rotoscoping , color correction and related compositing techniques used in the production of movies and motion graphics. Various compositing effects will also be incorporated. This module provides students with an opportunity to apply their compositing skills to their footages to enhance their sequence.

Third Year

Module Code
Module Name
Total Hours
Internship Programme
Students are sent to intern at selected local and overseas organisations to further develop their functional and technical skills through working on real-life projects in the area of their study such as visual design, animation and graphics design. Students contribute to the organisations by applying what they have learnt, while also learning and gaining experience from a real-life digital media working environment.
17 weeks
Advanced Drawing
Aims to explore the relationship of figure drawing between animation and the conceptualization process. Students need to articulate a visual story which they prepare for the animation production to demonstrate how its mythology and humanity is reflected in the characters design using life drawing principles. Integration of directorial art style, environment and choice of medium would be applied in their Animation Production module.
Animation Studio 3
Aims to provide students with the opportunity to apply concepts and techniques learned into managing and executing real-world animated film projects. Students may utilize assets created in the Conceptualization & Layout module or generate new story ideas and create an animated film through the full production pipeline to final delivery. In addition, the module will include workshops conducted by industry professionals to provide insights and assist students in organizing and producing work in line with professional practices.

Electives Modules (choose ONE)

Module Code
Module Name
Total Hours
Creature Effects
Aims to provide students with advanced dynamic simulation that are reactive to character animation and its’ surrounding. Creature Effects specifically explore application of cloth, hair, fur and muscle simulations to a character including their implementation in character animation pipeline. The aforementioned simulations are constructed on top of an animatable characters or objects that are relevant to high-end TV production.
Independent Study
Aims to develop students’ critical understanding of a field of study related to digital animation and their capacity to pursue independent research, culminating in an assignment presentation which will demonstrate their knowledge and competence in the chosen field of specialization.
Motion Capture
Students will learn the basics of capturing full body movement in the motion capture studio based on a live actor and apply this motion data to a rigged character. They will be able to take motion capture source and convert it into a format that MotionBuilder natively understands and then use that mocap data to create new and life-like animations quickly and easily.

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Please note: Course structure subjected to change.