Creative Community Engagement With Psychology
(formerly Applied Drama and Psychology)
What You'll Learn
Foundry + Year 1 Semester 1
Your DMAD experience begins with the common programme in the first semester known as the Foundry. Regardless of the specialisation you will take, you will definitely need some basic foundational skills. In the Foundry, you will learn basic basic psychological principles, how to tell compelling stories, create effective designs, develop creative thinking and build an entrepreneurial mindset.
Along with the modules in Foundry programme, you will have the choice of taking two pre-specialisation modules in your first semester. These modules serve as a preview to the various specialisations and prepare you for what you will be doing in the specialisations. With the exposure to different specialisations, you will be better equipped to select the specialisation that best matches your passions.
*Creative Entrepreneurship Fundamentals module will run from 14-16 August 2023.
Year 1 - Semester 2
Understanding & Supporting Communities
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This module enables students to analyse the concept of “communities” in Singapore. By the end of the module, the students would have learnt how communities can be identified. They would also have found out about the needs of Singapore's vulnerable communities. By analysing the "Many Helping Hands" approach that Singapore uses to provide support to vulnerable communities, students will discuss the benefits and challenges of having different stakeholders involved in enabling social inclusion. These stakeholders include government bodies, social service agencies, the corporate sector and volunteers.
Facilitation Skills
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This module will focus on developing students’ facilitation skills in a workshop setting. Through practical workshop demonstrations, students will learn how to use effective questioning and listening techniques to encourage participation and dialogue amongst participants. They will also learn about the basic structure of workshops and how to plan warm-up and closing activities. At the end of the module, students will reflect on their own strengths and weaknesses as a facilitator and craft an action plan for their future practice.
Foundations in Community Research
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This module introduces students to basic community research which combines community psychology concepts with traditional research methodology to allow practitioners to advocate for a cause or support community action. This module will introduce students to various community research methods which focus on basic data collection, data analysis, and data presentation.
Foundations & Principles of Community Psychology
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This module aims to introduce students to the basic framework and principles for working with communities; the Ecological Levels of Analysis and the Core Values of Community Psychology. The discussion on the ecological levels of analysis will enable students to explore the nature of the relationship between the individual in the context of the multiple levels of communities such as family, networks of friends, workplace, school, volunteer organisations, neighbourhood and wider locality, and cultures. They will also discuss how these exist within larger societies and ultimately within a global context. The core values of community psychology will enable students to appreciate the contribution of values in bringing about positive change. By the end of the module, students would understand the basic principles for problem definitions and proposed solutions that they will encounter as citizens, community leaders and professionals.
Lifespan Psychology
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This module introduces students to a view of human development that examines the phases of life from birth to death. At the end of the module, students will be able to describe the physical, cognitive and socio-emotional aspects (including personality factors) of human development - as a child, adolescent, adult and an elderly individual. Students will also be able to describe factors that affect human development throughout the lifespan and explain how this knowledge can be applied when working with different developmental groups.
Data Fluency
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This module exposes students to the theory and practice of digital photography within the framework of an integrative digital workflow in content creation, including the finer points of digital image enhancement, manipulation & compositing. Students will be taught product and portrait photography and learn the essentials of controlling and balancing artificial lights with natural lights to achieve impactful aesthetics for photography. Students will focus on studio and outdoor digital photography, and be equipped with the fundamentals of preparing digital images and intermediate techniques of image manipulation & compositing. By the end of the module, students would have created a portfolio of photographic fine prints and digital content for commercial applications.
Artificial Intelligence and Its Impact
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This module aims to equip students with a very broad overview of Artificial Intelligence, and its societal and ethical impacts in modern society. Students will build a simple AI model with online tools and discuss how to promote good ethics in AI. Upon the completion of this module, students should demonstrate the competency of using AI to address their chosen UN SDG.
Thinking Critically about the UN SDGs
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Sports For Life
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Sports for Life (SFL) is a physical education programme that has become part of the Graduation Criteria for ALL Year 1 students matriculated since AY2018/19.
During this e-learning Semester, Year 1 students can choose their preferred module from a selection of 9 sports.
SFL aims to encourage students to lead an active lifestyle by following a holistic e-learning package with videos and supplementary materials that focuses on acquiring knowledge, rules of the game, basic sports techniques and maintaining fitness. Besides physical activity, the e-learning curriculum also comprises of syllabus on Mental Wellness and Personal Leadership using 7 Habits of Highly Effective College Students.
YEAR 2 - Semester 1
Research and Evaluation
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This module will allow students to build on their basic knowledge of research designs and methods of research. Students will develop deeper insights into key research methods that are particularly useful with communities, in relation to needs identification and evaluation of intervention programmes. They will be given opportunities to apply the principles of community research. By the end of the module, students will be equipped with both knowledge and skills in design, data collection tools and techniques, advanced data analysis and interpretation of data to understand needs and measure the outcomes and impact of programmes.
Social Marketing & Communication
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This module introduces students to fundamentals in marketing and communication, with a focus on the social space. Students will be introduced to developing a campaign across different digital communication channels, as well as basic content creation and management. At the end of the module, students will be able to apply foundational communication concepts and techniques to achieve their campaign’s objectives.
Sustainable Innovation Project
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Work in multi-disciplinary groups to apply the design thinking method and tools backed by research and qualitative data, to tackle local issues mapped to the UN SDGs. You will also tap on what you have learnt in the CCC modules that come before this module to create sustainable and innovative prototype solutions for real-life issues faced by a local community in need. In the process, you will develop empathy for the community you have identified for your project and a better understanding of yourselves.
Participatory Arts Studio 1
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This studio module introduces students to community engagement using different forms of visual art, which could include, but not limited to, painting and sculpture to photography and videography. Students will learn how artists engage and collaborate with communities to facilitate an artistic process that promote participatory dialogue. They will be exposed to different community art projects and analyse how art was used to achieve a meaningful social purpose. By the end of the module, students will be able to plan and facilitate a simple community art workshop, incorporating ethical practices.
Programme Development & Management
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This module aims to equip students with the necessary knowledge and skills in planning, monitoring and evaluating programmes. Students will be introduced to models of change, like Theory of Change and Logic Model. By the end of the module, students will be able to apply the knowledge and skills through practical projects.
YEAR 2 - Semester 2
Sociology & The Singapore Society
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This module introduces students to basic concepts in sociology. Students will reflect on their own experiences in and with social structures in Singapore. By the end of the module, students would have been exposed to broad topics like culture, social stratification, marriage and family and education, and discovered ways of studying Singapore society.
Health Psychology
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This module introduces students to the theory and methods of working with communities to prevent disease and to promote health. Students will be introduced to theories of health protective behaviours, seeking and receiving health care, as well as adherence to medical advice. They will also examine stress and pain in relation to health and disease and understand the link between behavioural and lifestyle factors and health, focussing on the importance of leading a generally healthy lifestyle in order to protect the community as a whole.
Participatory Arts Studio 2
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This module introduces students to how music and drama can be used as a tool to engage communities in different contexts. Students will learn how participation in these art forms allows people to explore their lives and to dialogue with others. The students will be exposed to different projects facilitated by artists who are proficient in using drama and/or music with the community. By the end of the module, students will be able to plan and facilitate a simple community workshop using drama and/or music, incorporating ethical practices.
MAD Studio Project
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The MAD Studio Project aims to build on the interdisciplinary practices taught in PlayLab in order to further develop students’ ability to generate new ideas and contribute to innovations. Students will work in mixed groups and take on complex, real-world industry projects. They will draw on the domain knowledge and skills from their own tracks, as well as those of their peers from other tracks, in order to gain a deeper understanding of an issue, and transform them into new knowledge which confronts the challenges of the present world. This module is a facilitated time and space for students to explore across the disciplines of creative perspectives, which necessarily includes research and design, problem-solving and communication of ideas. The teaching facilitation will also embrace the design inquiry cycle that enables learners to mind shift and lead into a convergence of viewpoints.
Persuasive Communication with Data Storytelling
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YEAR 3 - Semster 1 or 2
Final Year Project in Community Engagement
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This module requires students to complete a project which meets the needs of a community, while ensuring that it is collaborative and participative, using at least one art form.
Transdisiplinary Project
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The Final-Year Project is an opportunity for students to integrate, apply and deepen the knowledge, skillsets and competencies (both technical and general) they have gained over the course of their study. Building on the skills taught in PlayLab and the MAD Studio Project, students will work in mixed groups to tackle complex real-world issues through industry projects. They will learn how to research and generate new, innovative solutions that go beyond a single domain, while considering other factors such as meeting a business-end, dealing with resource constraints, as well as taking advantage of social, cultural and economic trends. They will also learn how to communicate with their stakeholders and manage a project. By the end of this module, students will deepen their skills in acquiring and synthesising knowledge from across disciplines and develop resilience and an entrepreneurial spirit in tackling complex problems.
Year 3 - Semester 1 or 2
Internship Programme
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Students are sent to intern at selected local and overseas organisations to further develop their functional and technical skills through working on real-life audio-related projects. Students contribute to the organisations by
applying what they have learnt, while also learning and gaining experience
from a real-life digital media working environment.
Personal Branding and Career Agility
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Effective Writing for the Workplace
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Electives
The SP elective framework offers students options to pursue their passion and / or meet different career needs, and is an integral part of the holistic education we seek to provide to our students. The learning experiences of this elective frame-work
help students in their development as self-directed, versatile, life-long learners, which are essential in today’s vola-tile and changing societal as well as occupational landscape.
Please note: Course structure subjected to change.
The Common Core Curriculum (CCC) is designed to prepare students for a disruptive world that is ever-changing. There are 10 common core modules, comprising critical human and emerging digital skills that will allow you to be versatile and thrive in the
future, no matter which industry or job you go into